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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Yeap, Zwif
#8974 posted by HeadThump on 2005/10/05 13:48:18
that's the one!
 No-mapping Other Than Job-mapping
#8975 posted by . on 2005/10/05 14:47:23
If that's real, it's complete bullshit. And if I were someone else and in that field I'd fucking map otherwise anyway. Just use an alias, like anyone does and keep your shit covered.
That or I'd just not take the job.
 Phait
#8976 posted by - on 2005/10/05 18:08:37
It's not that big a deal. Seriously, if I had the time/drive to work on anouther map, I'd rather see if there was a possiblity of getting a Q4 map pack together at work and doing something for that and get paid for it. But I don't.
 Thing Is
#8977 posted by Zwiffle on 2005/10/05 19:59:25
I'd still want to map for Quake or mess around with Winter Assault or AoE3 or something. Although if I were really happy with the project I was working on, were I in the business, it wouldn't be a big deal anyway.
#8978 posted by gone on 2005/10/06 01:00:58
Zwiffle now you sound just like a Valve hater. They`v made two good games, cant deny that
Lun get over that really, it was like half year ago
and afterall it was you who started all the insulting
Phait: you map, yeah. You cant map even w/o such a contract ...
scamp is right, after mapping at work you dont really want to do that in your free time
 Speedy
#8979 posted by Zwiffle on 2005/10/06 05:13:15
I DO hate Valve. Through and through. They've made some mediocre games people went ape-shit for, and a shitload of crap. That's it.
 Zwiffle
#8980 posted by wrath on 2005/10/06 08:26:55
They've made some mediocre games people went ape-shit for, and a shitload of crap.
You don't think perhaps the reason people went ape-shit was because, you know... they liked them?
 Wrath
#8981 posted by R.P.G. on 2005/10/06 09:49:40
I know plenty of people who like cheap American beer.
Doesn't mean it's good beer.
 But What Is Good?
#8982 posted by necros on 2005/10/06 10:35:06
if 'good' simply means it tastes good to you, then arguably, so called 'crappy' cheap american beer is 'good' because the masses like it.
^_^;
*runs*
 SEMANTICS! DANGER WILL ROBINSON!
#8983 posted by R.P.G. on 2005/10/06 13:46:42
So, what you're saying is George Bush is a good president because the majority voted in favor of him? (NOTE: No political comments, please--I'm just making an example.)
"Good" is not a measure of popularity. "Popularity" is a measure of popularity, and "good" is a measure of quality.
Definitions of "good" may vary, but then you're refering to opinion, and not actual quality.
What wrath was refering to was popularity, which has nothing to do with Zwiffle's claim that the games are mediocre.
 R.P.G.
How do you measure actual quality then? I'm really interested in that.
 There's An Easy Method Of Measurement...
#8985 posted by czg on 2005/10/06 14:29:26
#8986 posted by necros on 2005/10/06 14:33:35
bad wordage, should have read: if 'good' simply means it tastes good to you, then arguably, so called 'crappy' cheap american beer is 'good' because the masses like the taste of it.
what i was trying to get at is that since 'good' can't be quantified objectively, that these arguments were nothing but opinion. it was also an attempt to add weight to speedy's suggestion that zwiffle's arguements were specious.
in my opinion (because that's all it can ever be) i fail to see how duke3d had an enthralling SP experience... the whole game was meant to be a comedy, not exactly what i call enthralling.
i seriously do think HL pushed SP games forward by showing that it was possible to have a truly involving story and yet still be a shooter with action.
if you want to dole out your way of mesuring quality to determine if something's 'good', then maybe we can settle this now. :)
 Burn, Baby, Burn!
#8987 posted by mwh on 2005/10/06 16:20:14
i seriously do think HL pushed SP games forward by showing that it was possible to have a truly involving story and yet still be a shooter with action.
Marathon did that, came out before quake. Next!
 Grats,
#8988 posted by necros on 2005/10/06 17:05:32
you took out my opinion with your opinion...
go you. :P
 OldManMurray Foreva!
#8989 posted by HeadThump on 2005/10/06 19:50:13
What is this Half-Life everyone is talking about? Did it have any crates?
 SleepwalkR
#8990 posted by R.P.G. on 2005/10/06 20:40:57
How do you measure actual quality then?
I think that's irrelevant to the argument. However, to attempt to answer your question, one can gain an idea of something's quality by examining the positive and negative properties and results of the thing in question. Something with lots of good properties and few bad properties would be considered good, and something with few good properties and lots of bad properties would be considered bad.
For example, it's one thing to say "My math professor is good because he explains the concepts in detail and helps us when we have problems" or "My math professor is bad because he insults us and doesn't explain any of the concepts" whereas it's an entirely different thing to say "I like my math professor because it's fun to see him insult the other students" or "I hate my math professor because he isn't a stripper."
Obviously, quality can be difficult to determine in many circumstances, such as if the sum of the positive and negative is near zero.
But saying that a popular thing is automatically good is patently absurd, just as it's absurd to say that something that is not popular is bad.
 To Answer Some Things, And Shrug Off Others
#8991 posted by Zwiffle on 2005/10/06 21:04:24
I would say Duke3d's SP was enthralling, because it was so revolutionary its detail and interactivity just threw you into the world and kept you there. There were so many new things to do other that just run, open door, etc etc.
I tend to base a game, good or bad, in quality, largely based on game-play aspects. For example, Half-Life was a steadily good game - it had some fairly impressive gameplay, I will admit that.
Counterstrike did not. Honestly, who here will say that Counterstrike is a good game? One, maybe two people?
Likewise, Half-Life 2 wasn't a good game. 6 years for facial animation and physics? 6 fucking years for that? The actual game development took something like 9 months I heard, and the rest of that was just tech. Reverse that, put 6 years gameplay and 9 months tech and the results would probably be different.
Look at Max Payne 2. Very disappointing. Huge graphics improvement, but gameplay remained the same, if not slightly worse because the game took 3 FUCKING HOURS TO PLAY. Why was it so short? How much time was spent on those cool bullet-time effects and comic book sequences and uber-cool graphics and super-involving storyline and how much attention was given to the actual GAME?
Take another example. UT200X. WTF? Why do they keep coming up with the same game with 2x better graphics every few years?
Some talked about Halo - they regurgitate sections of levels over and over. Gameplay is severely lacking. I enjoy lengthy games, but don't just copy and paste to make your game 20x longer than Max Payne. That's what speedmappers do.
I've kinda forgotten my point amid the myriad of examples. Gameplay or something. Yeah, something about how game developers should develop GAMES, and not just tech-showcases, like HL2.
#8992 posted by anonymous user on 2005/10/06 21:25:34
Counterstrike did not. Honestly, who here will say that Counterstrike is a good game? One, maybe two people?
Aiming a little high there perhaps
Take another example. UT200X. WTF? Why do they keep coming up with the same game with 2x better graphics every few years?
Preach it brother... Tell it like it is...
Likewise, Half-Life 2 wasn't a good game
disagree, I thought Half-Life 2 wasn't that bad, although I could't bring myself to play it through again...
Half-Life though..., well it sucked shit through a straw
 Z
#8993 posted by necros on 2005/10/06 21:30:16
i find it interesting that you didn't mention doom3... honestly, i think that game was far more of a tech showcase than HL2 was. I mean, HL2's story involved a fair bit, whereas D3 was really just to survive. (there was some story stuff in there, ie: betruger and his whole transformation and constant mocking) but it failed to really interest me. (otoh, D3 was a lot scarier so it kind of balances out)
also, i never knew counterstrike was considered a game, i thought it was just a mod for hl... unless you're refering to that source version they made, which was just valve attempting to milk the cash cow dry... :P
 Just For The Record
#8994 posted by HeadThump on 2005/10/06 21:32:05
I enjoyed every bit of Half-Life, except for the platform jump level -- even most of Xen was good.
The levels were set up to drive you forward with a clear purpose or problem to solve in each. I would say it was quite engrossing.
I thought Half-Life 2 was generally good, but the puzzles were often tedious, like Blue Shift (God, I really hated that add on). In this respect, it was very similar to Caselli's Prodigy SE, a technical masterpiece that I quit after a few levels out of boredom.
 Bleh
#8995 posted by bal on 2005/10/06 22:53:37
Zwiffle, you say you judge games on mostly gameplay, then you go and pretty much talk about only tech aspects in your rants... =)
I thought HL2 was a great game, sense of location and atmosphere were perfect, and the gameplay was definatly not repetitive, each area had different kind of fighting etc, unlike doom3, which got old at around the end of the 2nd map.
 Sounds Like...
#8996 posted by metlslime on 2005/10/06 23:24:00
he judges them on how long they were in development.
 R.P.G.
That explanation sounds like you are a math student yourself. Seriously though, measuring "good" or "bad" properties is too simple an approach in my opinion. First of all, who gets to choose which properties are relevant? Next, who decides what makes a property good or bad? And what about art? You can surely measure the build quality of something in this way, but what about taste? And finally, when you have all your properties, there's the problem of weighing them appropriately.
Frankly, I don't think that there always is a way to objectively measure quality. Surely, some things that have clear and quantifiable properties (like practical objects, or maybe even software) can be measured that way, but others, like the artistic quality of a piece of art, can not.
Btw, getting back to your example - surely a student who is good at maths would say "My math teacher is good because he teaches me a lot of new things, and I can learn more than in other classes.", whereas someone who has his or her problems with mathematics might say about that same teacher: "My math teacher is bad because his pace is too fast and I can't follow.". Both students are commenting on the same property, and obviously their arguments are entirely subjective. My original question was how one would measure quality in an objective way (or at least, that's what it should have been).
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