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Painkiller
Totally awesome game, loved every second of it. If you've played any of the single player demos knocking about on the net you'll know what its all about.

Particularly impressive were some of the later maps (styles not seen in any of the demos) and some genius enemy design.

so yeah very cool, go buy it etc. Just make sure you can run it before you hand over your cash, a lot of people are having problems with the cd protection software it uses, sp have a look at the website ( http://www.painkillergame.com )and check the forums before you head out.
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Incidentally... 
No editor ships with the game, which sucks :( Maybe they will release an editor or something later.

Also, at some (very rare) points in some maps my computer grinds to a halt as so much crazy physics stuff is happening, this only happened about 4-5 times during the entire game but ouch it was nasty, like sub 10 fps cos so much crazy stuff was happening, other than these times it runs silky smooth.

In-case you want to compare specs:

AthlonXP 3000+
1024mb drr
Ati radeon 9800xt 
 
there will be no editor. the whole game was made in maya. 
Hmm 
It'd be nice if they released export scripts for those of us that have Maya though.

(Not that I'm gonna get the game, I was decidely unimpressed with it, but you get the point) 
Hmm 
I tried the first demo, (well, as much as I could stomach)but I just didn't find it very interesting/enjoyable. But thats just me. 
How Long... 
did the game take to finish?

Seems like games today have far shorter play through times then in the days of Unreal, Quake 2, Half-Life etc. 
Oh, I've Noticed 
Call it the Max Payne syndrome -- though with Max Payne, the game was so cinematic it still fealt like a complete gaming experience.

It doesn't look like we'll be getting any FPS the size of Ultima IV or DaggerFall, but who knows, maybe Id and Valve will keep to their standard in depth length, and maybe, just maybe, Duke Nuk'em Forever will come out.

The relative failure of Invisible War will, it is hoped, put a fire under the PC game industries toes. A sequal that was approximately one fifth the size of the original. Unbelievable. 
Well 
took me 5 and a half hours to complete, but I've since replayed and replayed and replayed and replayed etc cos its so damn fun.

btw, on each level you can unlock a different powerup and then combine up to 5 powerups at once to kick arse, a cool feature :) 2x speed, 2x faster reload, 4x world slowdown is a nice combo to use :D 
Well 
It doesn't look like we'll be getting any FPS the size of Ultima IV or DaggerFall, but who knows, maybe Id and Valve will keep to their standard in depth length

hmm, I beleive that John Carmack has said something along the lines of, he likes the idea of packing alot of detail into a smaller/shorter game. I haven't got the quote, and therefore they aren't the exact words.

So I guess we will have to wait and see. I myself would like a longer (yeah that too)experience. 
Unreal 2... 
...on it's brief length alone did not deserve that title. Return to NaPali felt longer. I also heard that Call of Duty is pretty short too.

Deus Ex felt huge and had great depth. I was interested in the sequel but I'll wait until it's cheap.

Anyone here try the second downloadable Painkiller demo? (it has an extra level.) 
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