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Map Jam 8 - Release - Film Noir
After weeks of mapping, and a few delays, Quake Map Jam 8 has finally been released! This time around there were four submissions,

- Ionous with his map "Buried by Time and Dust"
- Newhouse with "Black Future"
- Pritchard with "One Ranger Two Boomsticks"
- Shamblernaut (myself) with "The Hackopolis" and the start map.

Screenshots:
http://imgur.com/a/a7Hpr

Downloads:
https://dl.dropboxusercontent.com/u/108695968/jam8.zip
http://www.quaketastic.com/files/jam8.zip

To install, just extract the zip file to your quake directory (remembering to preserve directories). Run using your favourite (limit extending) engine with the commandline options -game jam8 +map jam8_start. Happy fragging!
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Config.cfg 
Tsk tsk tsk.

Also, your AD version is obsolete. 
Black FFFUUUUTTTTRRREEE 
https://www.youtube.com/watch?v=zmVtbrgcKW4

Oh, and apologies for my map, but my creative drive died on the map two weeks ago. Even making something vaguely playable was difficult. 
 
Not sure I get the point of Hackopolis. The last map of Requiem got some flak for being a blatant retelling of an id1 map, but it looks like Gloomier Keep in comparison to this one.

Considering the theme of the jam, I was constantly waiting for some kind of a twist that would justify the map's inclusion, but then it simply ended (in exactly the same way the original map ended), and that was it. 
Wow, That Was Quick! 
The delay between deadline and release, I mean...

So, you guys may have noticed that I haven't submitted my soundtrack. Well it's still a work-in-progress. I've struggled a bit to find good enough free upright bass samples and it put some delay in the creative process. I'll upload it when it's done but you'll have to play it manually (unless Shamblernaut is willing to release a patch). 
Going To Play Through This In Thirty Minutes 
 
Is this release bugged? I can't use the start map, it says to "Enter The Movie" but if I run up to the screen and bump into it or hit it with my axe nothing happens. I have to use the console to load the levels.

Also, both newhouse and ionous's maps start the player off with only an axe. I'm not sure if this is intentional or not. And are the zombies meant to be invisible on ionous's map? they show up if I use fullbright, but playing normally makes it a pretty... well, it doesn't feel like it's meant to be like that. Maybe i'm wrong, but still.

I'm waiting to play through those two maps until I find out if they're working properly or not, I don't want to sour my impressions with a buggy version. 
Almost Forgot 
If you're tired of seeing redundant looping of several guns' firing animation, put this player.qc in my_progs (graciously not removed from the package) and run FTEQCC from that folder.

https://drive.google.com/open?id=0B9DxOfPvG2G1cm0yQlAwWGNkV28

I'm not a "real" programmer, and I felt that this patch merely cured the symptoms, but I'm yet to see it break anything. 
 
I can't use the start map, it says to "Enter The Movie" but if I run up to the screen and bump into it or hit it with my axe nothing happens.

Choose the level by axing the relevant movie poster in the lobby (or in the back alley). Then you'll be able to enter the movie.

Also, both newhouse and ionous's maps start the player off with only an axe.

I'm assuming it's intentional. These maps took on a deliberate survival tone, it seems. 
 
It is intentional for NewHouse at least - I remember him asking how to do that in the other thread. 
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