 Shot In The Dark..
#939 posted by ericw on 2015/11/21 04:07:27
Given that it's DirectShow, it might be worth running that DirectX Web installer (from Microsoft.. don't have a link handy.)
A while ago, I was getting a missing d3dx DLL error when running DirectQ on a fresh Windows 10 install, and running that web installer fixed it.
 AoP Follow Up
#940 posted by PFL on 2015/11/21 11:15:51
I tried AoP with the OGL version of Mark V and it works fine. It only happens in the WinQuake build.
I tried Erics suggestion in the hope that it was indeed just a glitch in the matrix but the issue's still there.
Anyway, just thought I'd let you know. :)
 Baker
#941 posted by PuLSaR on 2015/11/22 21:31:54
In developer 1 mode I get this (map start):
"Introduction
Using protocol 666
CDaudio: Bad track number 4"
I get a feeling that it doesn't even try to find mp3s.
I've inserted an audio cd and checked. With external music off I get no "CDaudio: Bad track number n" warning but cd music doesn't play either. Though that cd plays well in windows media player.
I need to investigate in on my pc at work.
 @pulsar
#942 posted by Baker on 2015/11/24 07:58:15
Since I've very much enjoyed some of your past maps like Menk, I tried to think of some solutions outside the box.
But the problem you are having is "outlier".
(i.e. the particulars of the problem you are having don't match anything anyone else has had in a thread over 3 years old.)
So I don't know and I can't think of any helpful advice.
#943 posted by Baker on 2015/11/24 08:00:17
Well, hold on ----
In Mark V, a CD track > mp3
It assumes if you have a CD in the player, you intend to use it.
CD supercedes MP3.
Answer: Don't have a CD in.
 Baker
#944 posted by PuLSaR on 2015/11/24 08:59:46
That makes sense. I think the cause of the problem is that I have a virtual drive, that has a letter prior to the physical cd drive. So Mark V thinks that I always have a cd in my drive.
Music plays fine on my pc on work where I don't have any virtual cds.
Thanks for such investigation.
 Btw
#945 posted by PuLSaR on 2015/11/24 09:05:46
Then what does "external music" option do? Description says that you can choose what to play, cd music or mp3, while actually CD always supercedes MP3.
#946 posted by Baker on 2015/11/24 09:23:24
external_music 1 or 0. Determines if a music track (CD or MP3) will attempt to play.
 @pfl
#947 posted by Baker on 2015/11/24 10:27:44
The info that the your AOP problem is specific to the software renderer (WinQuake) is helpful information.
WinQuake and GLQuake have different little problems with non-conforming maps, models, textures.
There is some map Madfox made with Q3 skeletons and on the bridge there are some non-conforming textures, for instance, that look ok in Open GL but break the Quake texture spec so bad that in WinQuake they are totally wrong. Nehahra on the 3rd, 4th or 5th map has a BSP with a severe bsp/sky texture irregularity that affects both WinQuake and GLQuake and somehow not DarkPlaces. Probably used what would be considered by Func_Msgboard a very non-compliant map compiler.
Fortunately, these problems are very rare.
 It Works!
#948 posted by PuLSaR on 2015/11/24 21:04:47
I changed the letter of the virtual drive so that physical cd drive is the first one and mark v started to play music after this.
Thanks for guiding me towards the right direction.
 Sock Tries Mark V WinQuake
#950 posted by Baker on 2016/01/04 19:16:16
Sock tries Mark V WinQuake. Mind blown!
"OMG! WinQuake how could I forget you! MarkV Winquake from Baker, #quake pixel heaven!"
Twitter
Sock, if you read this, I used Zendar and Metal Monstrocity as the primary testing targets for the WinQuake version of Mark V.
#951 posted by Kinn on 2016/01/05 00:29:04
Sock has taste. But I knew that already.
 @Sleepwalker/Mac Version Re:Twitter Link
#952 posted by Baker on 2016/01/05 00:53:54
Sleepwalker: I just wish it ran on Mac...
There is Mac version of Mark V WinQuake.
Mark V GL | WinQuake Mac
And both of them play Nehahra --- on the Mac.
(I've just never had the time to wrap up Mark V to get to where I want it to be a for 1.00 release. NightFright pointed out an obscure bug in Shrak for Quake and I have some other Q and A I wanted to do ... who knows when I'll have the time though ...)
#953 posted by Joel B on 2016/01/05 19:45:56
dooooo iiiiiiit
 LunixLunixLunixLunixLunixLunix!
#954 posted by Spirit on 2016/01/05 22:00:53
#955 posted by adib on 2016/01/05 22:29:42
Lunix would be a Lunaran distro?
#956 posted by Baker on 2016/01/05 23:33:14
There is a Linux build on my hard drive but just of the GL build.
I wanted to convert over the software renderer version too, wasn't sure of a right approach to do it fast, and somewhere around that time, I didn't have the time to work on it any longer.
 I Can't Seem To Get Mark V Winquake To Work.
#957 posted by Breezeep_ on 2016/01/31 04:38:49
It just crashes on startup. Is there something I'm missing?
#958 posted by ericw on 2016/01/31 06:01:31
check vid_width / vid_height in your config.cfg, maybe they're set too high for winquake? try a clean config maybe
 Quick Question
#959 posted by Kinn on 2016/01/31 12:44:51
Are fence textures on .mdl possible?
I suspect you probably could make palette entry 255 a mask.
I assume this would come with its own problems, you can see through the other side of the model completely (as it wouldnt have a back-face) and would limit what you can do with it. Some models might use this colour as its a skin-toned colour. My guess is that the flame textures use it. So you'd probably have to redo some of the textures for certain models.
Maybe the engine would be able to recognise models that should be masked, perhaps using some kind of naming convention on the model? Is it possible that external textures could be compatible with models? You could create a number effects this way.
 Ericw
#961 posted by Breezeep_ on 2016/01/31 15:08:16
No luck, still crashes on startup, I've got quakespasm already installed, do I need to download Mark V from the link on the OP?
 #960
#962 posted by Kinn on 2016/01/31 15:11:48
I'm thinking vegetation.
Imagine a modelled tree with branches, and a bunch of quads plastered on it with "fence" leafy bits and whatnot.
Also cross-quad grass billboards. That sort of bojangles.
#963 posted by necros on 2016/01/31 15:13:43
sounds like what you're actually looking for is lit sprites.
can we have lit sprites? only problem with that one is that most sprites are supposed to be fullbright, but sprites used for foliage and such need to be identified in some way to let the engine know to apply lighting levels to them.
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