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New Q1SP 
"Halls of broken records" by Kay Berntsen found at SDA: http://speeddemosarchive.com/quake/maps/hobr.zip

It's a pretty nice map with solid gameplay. 
Bal 
I concur -- wicked art, there. 
And The Winner Is... 
no one. apparently no bot is really nice in coop, they all tend to get caught up and stop following. grrr. 
Kay 
should texture his maps a bit more, and looks would go up 100%. 
Kay 
should have texture that map a bit more, and looks would have gone up 100%. 
Strange Site Though 
Though... 
OH MY HEAD 
 
Hmm... 
it is possible to get stuck between the debris in the dead jesus hall in that map. a clip brush would have been nice. 
Hobr 
the end of that map fucked me up real bad. I damn near shat my pants. I wasn't expecting what happened at all. Luckily I managed to escape despite only having rockets to deal with the situation. 
YO 
I'M BACK!

Anything interesting happened here while I was away? 
No. 
The capital letter yelling in your "I'M BACK!"
was the most excitement for at least six months.

Well apart from the czg/zwiffle/metlslime tri-orgy, but you don't want to hear about that. 
Ya Rly 
No TronDM3 yet. So little excitement. 
Oh... 
I read that as "trilogy" the first two times.

That would have probably been more exciting. 
Fov120.com 
what's wrong with the main site btw.? it always displays some site called beich.de. the subdomains work, though. 
Except For Pipeline 
nt 
Boardgame 
I made a board game. There's a demo here:

http://www.randomviolence.net/randomviolence%20playable%20demo.pdf

(6mb) 
Fov 
front page is gone due to lazyness on my part. anyone need pipeline back? 
Well I Assume 
there will always be SOMEBODY who could make good use of pipeline :) 
Lth 
ha. Nice one. :) Wanna come over and play a few practice rounds with me? 
Sure 
Yeah, sure, whereabouts are you? 
Greensboro, North Carolina, USA 
But if you come around for a game, I'll buy you a beer or two! :) 
Okay 
I might be the US this summer =) 
Oh For Real? 
I'll be sure to keep some beer on hand. Mind you, I do that anyway. 
Wait . . . Did They Really Say That? 
Didn't Tim Willits or someone at id software justify the slow movement speed in Doom 3 by saying that they wanted the player not to speed by the art and architecture they had made, but instead slowly take it in?

It seems to me like that's the biggest bit of bogus balderdash bade by id software ever. I mean, shouldn't the inverse be true? If the player isn't forced to see or experience everything on the first run through, there will be a greater sense of depth, more to experience on each subsequent pass through, and therefore more reason to reply the game.

Thoughts? 
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