 New Q1SP
#9960 posted by aguirRe on 2006/03/20 13:48:01
"Halls of broken records" by Kay Berntsen found at SDA: http://speeddemosarchive.com/quake/maps/hobr.zip
It's a pretty nice map with solid gameplay.
 Bal
#9961 posted by biff_debris. on 2006/03/20 15:11:35
I concur -- wicked art, there.
 And The Winner Is...
#9962 posted by nico on 2006/03/20 16:33:20
no one. apparently no bot is really nice in coop, they all tend to get caught up and stop following. grrr.
 Kay
#9963 posted by bambuz on 2006/03/20 17:21:04
should texture his maps a bit more, and looks would go up 100%.
 Kay
#9964 posted by bambuz on 2006/03/20 17:21:34
should have texture that map a bit more, and looks would have gone up 100%.
 Strange Site Though
#9965 posted by madfox on 2006/03/20 18:04:16
 Though...
#9966 posted by madfox on 2006/03/20 18:09:33
 OH MY HEAD
#9967 posted by czg on 2006/03/21 02:21:43
 Hmm...
#9968 posted by nico on 2006/03/21 09:25:34
it is possible to get stuck between the debris in the dead jesus hall in that map. a clip brush would have been nice.
 Hobr
#9969 posted by than on 2006/03/23 08:07:54
the end of that map fucked me up real bad. I damn near shat my pants. I wasn't expecting what happened at all. Luckily I managed to escape despite only having rockets to deal with the situation.
 YO
#9970 posted by PuLSaR on 2006/03/25 00:04:31
I'M BACK!
Anything interesting happened here while I was away?
 No.
#9971 posted by Tron on 2006/03/25 23:54:51
The capital letter yelling in your "I'M BACK!"
was the most excitement for at least six months.
Well apart from the czg/zwiffle/metlslime tri-orgy, but you don't want to hear about that.
 Ya Rly
#9972 posted by R.P.G. on 2006/03/26 12:34:50
No TronDM3 yet. So little excitement.
 Oh...
#9973 posted by metlslime on 2006/03/26 21:56:41
I read that as "trilogy" the first two times.
That would have probably been more exciting.
 Fov120.com
#9974 posted by negke on 2006/03/27 01:28:00
what's wrong with the main site btw.? it always displays some site called beich.de. the subdomains work, though.
 Except For Pipeline
#9975 posted by Fern on 2006/03/27 12:25:57
nt
 Boardgame
#9976 posted by lth on 2006/03/28 02:41:33
 Fov
front page is gone due to lazyness on my part. anyone need pipeline back?
 Well I Assume
#9978 posted by Fern on 2006/03/28 05:33:21
there will always be SOMEBODY who could make good use of pipeline :)
 Lth
#9979 posted by R.P.G. on 2006/03/28 09:57:39
ha. Nice one. :) Wanna come over and play a few practice rounds with me?
 Sure
#9980 posted by lth on 2006/03/28 13:34:43
Yeah, sure, whereabouts are you?
 Greensboro, North Carolina, USA
#9981 posted by R.P.G. on 2006/03/28 19:38:35
But if you come around for a game, I'll buy you a beer or two! :)
 Okay
#9982 posted by lth on 2006/03/29 01:34:15
I might be the US this summer =)
 Oh For Real?
#9983 posted by R.P.G. on 2006/03/29 10:16:39
I'll be sure to keep some beer on hand. Mind you, I do that anyway.
 Wait . . . Did They Really Say That?
#9984 posted by R.P.G. on 2006/03/29 19:19:56
Didn't Tim Willits or someone at id software justify the slow movement speed in Doom 3 by saying that they wanted the player not to speed by the art and architecture they had made, but instead slowly take it in?
It seems to me like that's the biggest bit of bogus balderdash bade by id software ever. I mean, shouldn't the inverse be true? If the player isn't forced to see or experience everything on the first run through, there will be a greater sense of depth, more to experience on each subsequent pass through, and therefore more reason to reply the game.
Thoughts?
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