Speed Mapping Vanilla Progs
Has anyone created a progs specifically for speedmaps? Simple things like fixing kill count, Shambler collision and other bugfixes? I'm thinking about doing this.
I know traditionally, dropping maps into id1/maps was the SOP but I always make a mod folder for SM releases. Users could back up the standard progs if they prefer that method.
Dumptruck:
#31783 posted by
metlslime on 2021/01/15 18:42:44
There is the "Ultimate Regular Quake Patch" which is supposed to be a good replacement for the id1 progs, fixing things like fish count and megahealth double-rot speed etc, without changing any gameplay.
https://www.quake-info-pool.net/files/addons/
@metlslime
Cool. I was aware of this one but it adds quite a bit with bots and skins etc. I'll mess around with it and see if it's a good candidate for speed mapping.
Anyone know why fimg and Wally refuse to open my gfx.wad?
Fimg returns an "invalid extension" error, Wally attempts to load the thing but all items within are grayed out.
Bad Wad?
#31786 posted by
madfox on 2021/01/17 21:09:53
Might be corupted (?!) Did you check with Quark/new textures/import wad?
The game wouldn't run if it was corrupted, right?
#31788 posted by
negke on 2021/01/17 21:28:50
No idea about Fimg. Wally may be a missing palette.lmp file perhaps?
Try AdQuedit if you haven't.
I Got AdQuedit To Accept The Wad File...
But it shows me the contents of gfx.wad as all black?
I opened it with the quake palette file that was provided and everything.