#32310 posted by
mh on 2023/08/11 12:43:40
I play through the baseq2 campaign a few times per year, so I know these maps almost as well as the Q1 maps, and it's important to me to get things right. I've grabbed the Switch version of this release, as the main draw of it is to have a mobile version. If I wanted to play the original on PC I'd just play the original on PC.
I'm up to the Jail unit, and so far I consider it a bit of a mixed success. It's great to have a mobile version and the controls are up to the same high standard as the Q1 release, probably as good as it gets without being keyboard and mouse.
I don't like some of the changes. The new Berserker behaviour does make it a more challenging enemy, but it also significantly changes the gameplay. I miss the old machinegun recoil. But they're all relatively minor. The big one that causes me trouble is the lightmapped water.
I know that's come up before and I've been almost alone in speaking against it. Now that we have a full Quake game using it, hopefully we'll be able to move past the immediate response of "oooh new feature" and evaluate it on it's own merit, rather than just as something new and different. To me it doesn't look great in general, but it also makes translucent water surfaces in particular really difficult to see. I'd like to see that become a toggle in a future patch.
Overall though I'm delighted to have a mobile copy of the game, and look forward to running through it more.
#32311 posted by
Blitz on 2023/08/11 13:15:04
I replayed Q2 SP a few years ago and felt it was a bit too inconsistent. There are some high quality, polished maps / units and some that are a boring slog. Q2 is maybe more "cohesive" overall from a macro-game standpoint than Q1, but the Q1 maps are much more fun moment to moment across the game (I'm doing a couch + controller playthrough now)
Those new engine enhancements look nice for the most part though. I either totally forgot or never knew that rotating textures messed up light maps in Q2, but glad they fixed that one
#32312 posted by
mh on 2023/08/11 14:32:53
I'm happy to have room in my life for both. For me, Q1 has better pick-up-and-play simplicity, but the added depth and immersion in Q2 has it's place as well. I definitely get where you're coming from in saying that some of the maps feel like a slog. They don't to me, but they're in my DNA as much as the Q1 maps, so they wouldn't.
#32304
#32313 posted by anonymous user on 2023/08/12 02:57:45
don't do this
Quake 2 Is Censored
#32316 posted by anonymous user on 2023/08/27 04:31:38
Methods Of Destruction FLACs Recovered
#32319 posted by houston on 2023/10/01 17:06:24
#32322 posted by
Trinca on 2023/10/05 20:09:33
hi guys, how can I get u guys in discord?
Install Discord
#32323 posted by
RickyT33 on 2023/10/06 19:29:58
'Add Friend' at top of Discord.
I'm RickyT23 :)
Trinca
#32324 posted by
adib on 2023/10/07 02:50:35
Are you in Portugal too? I'm adib.murad
#32325 posted by
Trinca on 2023/10/07 09:38:50
hi adib βΊοΈ haven't play Quake for a Wille, hope to fix that soon π
#32327 posted by anonymous user on 2023/10/10 01:18:56
Quake For A Wille
#32328 posted by Quake for a Wille on 2023/10/12 15:26:40
About Quakespasm In The *buntu Repositories
#32331 posted by a different anonymous user on 2023/10/22 18:14:22
Does anyone here know why the version of Quakespasm in the official Ubuntu repositories is called "quakespasm-beidl" and is credited to a certain Alfred E. Neumayer a.k.a. beidl (as apposed to szo et al.)?
I'm talking about this:
https://snapcraft.io/quakespasm-beidl
Just curious and slightly confused...
Snapcraft
#32332 posted by
E-werd on 2023/10/26 15:02:21
The thing about Snapcraft is that, while it may be run by Canonical, anybody can contribute to it. Some packages are uploaded by the software's respective developers, but many others are not. Note that this differs from the actual distribution repositories.
In this case, Mr. Neumayer is the one who packaged and distributed Quakespasm on Snapcraft. The name "beidl" is what Mr. Neumayer used to go by, according to my research. I assume he used his name in the package trying to make that clear.
Re: Snapcraft
#32333 posted by the anonymous user from #32331 on 2023/11/03 15:45:56
Thanks very much, E-werd. That clears up a lot of things. :)
#32334 posted by
Jaromir83 on 2023/11/10 09:48:44
top my speedrun in this base map
https://www.quaddicted.com/reviews/xl4.html
(it has got some cool colored lighting)