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Thank You Daz 
I've got nine hours of classes today so I've got nothing to do but log back into func_board every half hour and post in GA.

HI! 
Making Of [gamename] [n] 
I got HL2 - Raising the bar at Christmas and would certainly agree that it's a great book. Interesting as much to see what they decided to cut just as much as to see how what is in the final game was developed. It's true to say that it's more like a coffee table art book than a book on design though.

Haven't read the Doom 3 one yet. Apparently the Halo one is quite good as well, but I've never actually seen a copy! 
Lun 
Let me help you out by adding another post for you to read. 
Metl, 
is there another bug in fitzquake 0.75 that resembles the skybox bug in that bits of something else are laid on top of existing textures but that doesn't involve skyboxes?
i've got a map that sometimes exhibits this behaviour, plastering large (about 128x128)blue squares in certain areas and no skybox is in use... thing is, i don't know what the blue is from.
another time, it looked like the image (still blue) being plastered on was the pentagram icon or possibly the loading icon of the pent that appears in the corner of the screen. (it was kind of spooky) 
JPL 
oh please, read the manual ;) 
Daz 
yeah, i've got both books too and they're CUTE.

/me hugs these books hard :) 
Necros 
Try increasing FQ heapsize. 
Beyond 64000? 
because that's what i always use when loading it. (i use batch files) 
Hmm 
Sounds sufficient, but there's definitely a texture thrashing problem in FQ 0.75 when heap is low.

In this case, the disk icon in upper right corner flickers madly as well and a massive amount of virtual memory is allocated quickly until either the MAX_GLTEXTURES limit is reached or Windows runs out of VM. 
No, 
no disk icon flickering. 
Here's A Screenshot, If That Helps Any... 
FitzQuake 0.8 
I've seen a couple posts that make reference to it. I don't see it on my bookmarked FitzQuake site. Does it exist? If so, where do I go? 
It's In Beta. 
[nt] 
Screenshot 
I don't recognize anything familiar except possibly some similarity with a lightmap issue I had some time ago. If you wish, you could send me the zipped bsp and I'll take a look at it. Does the problem only appear in FQ? 
only appears in fq, and only at random times. sometimes typing kill or restart in sp makes it go away.
also, the map has changed since then, so it doesn't happen anymore.
it only seems to happen at select times, but this has happened on another map before too. 
As Far As I Can See 
it's the correct texture, only the colours are wrong, which seems like some sort of lightmap issue. What happened if you enabled r_fullbright? Were there any warnings when run in my engine? 
As Long As You All 
buy a copy of my book, when i put it out.
(and a 2nd one for the bathroom reading)

:P 
Wait 
You don't happen to have a misplaced .lit file in the maps dir? That might explain weird lightmap behaviour. 
Nope, 
no lit files. also, i don't remember exactly but now that you mention it, i think fullbright may have removed the splotches. and nothing was wrong in other engines, not errors in yours... 
Necros: 
if this only occurs when reloading maps with skyboxes, then it probably is just the same old skybox bug. The symptom is just mismatched textures being used when rendering -- sometimes that means lightmaps, sometimes skybox, sometimes something else. 
No, 
like i said, no skybox is used on the maps. 
Necros: 
hmm... well, in that screenshot, it looks like the lightmaps are corrupt, so with r_fullbright you woudln't see the corruption. It could just be drivers. If it's hard to reproduce, and only happens once in a while, and stuff, then maybe it's just random b0rkage. If it gets more consistent, let me know. 
Yeah, 
if i get a map that starts doing it often, or that doesn't go away after restarting it, i'll toss a copy of it over to ya. i just thought i'd let you know that *something* was up. :) 
News Archive 
Dead link? 
Is Anyone 
interested in doing *some* (whatever amount you want) work on the first map for Unforgiven?
It's a combination of beachfront/terrain and city sections, basically a series of scraps (including Necros') that I'm slowly welding together, using mainly the Daikatana Norway textures. Some fresh creativity brought to this map would be really helpful, as I've no inspiration to fit these sections together in any cool or coherent way. I'm not demanding anyone do lighting or gameplay or anything like that if they don't want to, but yeah some inspired cramming of sections together would be good to help this thing progress. 
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