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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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SPEEDMAP SNACK PACK 2: SNACK HARDER 
Posting this on behalf of fairweather who is running this. (I am not involved with this so I can't asnwer questions.)

YOUR MISSION: Pick a slot and create a map in the given theme with the given weapon limitations. Levels must be able to be completed from a 'shotgun-start' and have standard Quake gameplay (keep it meat n' potatoes!).

Levels will be assembled after the deadline, meaning that all levels should be made with the fact in mind that the player can have any given weapon in each slot. For example, levels in Slot 2 (Egypt) and onwards have the capacity to have the Rocket Launcher, so keep an eye on breakable bits of your level.

Focus on something small and digestible, mappers can create several maps over the 48hrs, but very low quality maps will not be included. Keep it lean!
Do not include Shub or Cthon in your levels.
Do not include custom music or external skyboxes in your levels.

Feel free to use whatever textures you'd like that fit the themes below, I will supply basic texture wads but don't feel limited to them! The slot themes are...
- SLOT 1: Cr8 Base (shotgun, nailgun) (secret SSG / GL)
- SLOT 2: Egypt (SSG, GL) (secret RL/SNG)
- SLOT 3: Firetop Mountain (SNG, RL) (secret LG)
- SLOT 4: Knave (everything)
Weapons from previous slots are available to be used in the next slot.

Before submitting make sure...
- To give me your chosen slot.
- Your changelevel goes to Start! I will be changing the changelevel trigger via an ent file.
- The map is sealed.
- The map runs in Quakespasm.

STARTS: JAN 22 10:00 AEDT
ENDS: JAN 24 10:00 AEDT
COUNTDOWN: https://www.tickcounter.com/countdown/3017145/smsp2
FILE NAME: Anything, will be changed upon pack release by myself.
TEXTURES: Anything that fits the given slot theme.
PROGS: Copper http://www.lunaran.com/copper/
SUBMISSIONS: fw#1312 
Sm215 Quad Run 
sm215-quad-run

Make a single player, "Quad Run" map with the latest version of the SMP mod.

Merriam Webster's defines a quad run as "An unrelenting show of force using an ancient blue rune to decimate large swaths of multi-dimensional foes." As long as your map has at least one usable Quad rune, you're in business. But the more the merrier! Go nuts and make a fun map.

We encourage all beginners to join this event. Speedmapping is a great way to learn and hone your creative decision making skills. With the time limit in mind, no one is expecting a masterpiece.

This event will use the SMP mod (links below). Please read the readme for details and check out the video linked below if you need more info. A basic start map will be created, so set your trigger_changlevel "map" key to "start". Please add 3 coop starts and 8 deathmatch starts for multiplayer.

Please make sure your map is tested in Quakespasm 0.94.3 since Quakespasm-Spiked can occasionally break map compatibility in some gameplay
setups.


START: NOW!
DEADLINE: Saturday 29 January 2022 9am CET (UTC+1)
PROGS: SMP 2021.11 - a custom speedmapping progs with trigger spawn monsters, items, bug fixes, custom gravity and more.
DOWNLOAD: https://github.com/quake-mapping-community/smp/releases/download/2021.11/speedmapping_progs_2021.11.zip
ALTERNATE DOWNLOAD: https://www.quaketastic.com/files/single_player/mods/speedmapping_progs_2021.11.zip
README LINK: https://raw.githubusercontent.com/quake-mapping-community/smp/main/smp_readme.txt

NAMING: sm215_authorname
TEXTURES: No limits. Anything goes!
TRIGGER_CHANGELEVEL: set to start
SUBMISSIONS: lango.lan.party@gmail.com or dumptruck_ds#3116 via Discord
COUNTDOWN: https://www.tickcounter.com/countdown/3027696/sm215

SMP video from dumptruck_ds
https://youtu.be/42A1PCt1jwE 
Sm216 Communal Paint Bucket 
Posting on behalf of @ZungryWare#1545 from Discord
SM216: The Communal Paint Bucket

This speedmap is a bit different. You have three days to build a map, but you will make it with custom textures created by the other participants! During the first day of the event, you will make your textures and send them to @ZungryWare#1545 . The second and third days will be spent building the level with everybody's textures! Levels can be themed however you like, but you must use what's in the WAD!

To Clarify:
Friday Morning (now): Event start.
Saturday Morning: Submitted textures are packaged into a WAD and distributed.
Sunday Morning: WAD will be updated with any late texture submissions.
Monday Morning: Maps are due.

Rules:
- You may begin building the level now, but you won't know what all of the textures are until tomorrow.
- You may submit textures without building a level and vice versa. But doing both is highly encouraged!
- You may not use textures outside of the WAD to make your map.
- Textures (and maps) must be created during the event. You may reuse elements of your other textures (like edge highlighting or substance designer workflows), but the end result should be able to be reasonably considered a brand new texture for this event and not just a variant of an existing texture.
- Utility textures (trigger, clip, etc.) will already be in the WAD. Things like buttons, liquids, skies, and key indicators will not!

DEADLINE: 2/21/2022 9am PST (5pm UTC)
PROGS: SMP 2021.11 - a custom speedmapping progs with trigger spawn monsters, bug fixes, custom gravity, and more. Get it here: https://github.com/quake-mapping-community/smp/releases/download/2021.11/speedmapping_progs_2021.11.zip 
Bah 
forgot this at the end!

SUBMISSIONS: ZungrySoftEntertainment@gmail.com or ZungryWare#1545 via Discord. Submit textures as a WAD file containing your textures. 
SM226 Grisly Grottos 
Deep below Gloom Keep, buried and forgotten for aeons, the Grisly Grotto waits... For you to hastily reinterpret it. The namesake and theme for this speedmapping session is e1m4, an all-time classic from Quake's shareware episode. There are no strict restrictions on textures or anything else for this one, but I'd like the inspiration to be clear - subaqueous structures, cavernous chambers, tricky traps and whatever else you can glean from the Grisly Grotto.

For progs I've put together a modified version of Copper, featuring the diving gear from Dwell, which grants water breathing and a 30% increase in swimming speed for 60 seconds. You can download it from the Slipseer thread below or the Quake Mapping Discord. The package also includes a wad of the textures used in e1m4 (again, feel free to use other textures if you want to), and a decorative seaweed model by Lunaran.

Newcomers are encouraged to participate, as making a simple map under time constraints is a great way to learn quickly and focus your creativity.

START: Now (16/09/2023 00:01 UTC)
END: 18/09/2023 00:01 UTC (48 hours later)
TEXTURES: No restrictions
PROGS: Custom - based on Copper 1.20
NAMING: sm226_authorname
TRIGGER_CHANGELEVEL: set to start
SUMBISSIONS: Message @h4724 on Discord or post in the Slipseer thread linked below.
COUNTDOWN: https://www.tickcounter.com/countdown/4449533/sm226-grisly-grottos
SLIPSEER: https://www.slipseer.com/index.php?threads/sm226-grisly-grottos.367/

Although vanilla maps will be compatible, Copper can allow you to make your map better and faster. Please familiarise yourself with both its general changes and mapper features: http://lunaran.com/copper/mapping/ 
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