when the map has dead end, gameplay ends up in cat & mouse fashion. i.e. dead ends destroys smooth gameflow.
ps, wtf with qurnel and the site? i'll erase teh account damnit ;)
Deadends can be both good and bad. Recall Q2DM1, where one of the RL is. Powerful weapon, but a risk getting it: dead end, and ambush from above.
I wasn't too sure how PH8DM1 would play, but it was for 1 on 1 so I didn't feel I had to go all out on flow. Opinions may differ. I'm going to do something better for PH8DM2, naturally.
I Don't See
any strategy there. only catching the moment when your opponent is away and thinks you're somewhere else but not in the dead end. you have to manage to get in/out of there during that rare occasion. and i prefer strategy in 'run and shoot' style of gameplay rather than camping deadends...
yes i suck and thx for the link
There was a second exit from the RL in q2dm1 -- you could rocket jump up through that hole to the hallway with the window. But obviously, you take some damage to get there.
y do you wot to now i do not now you so i am not telln you ok so glt lostr ok naw