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WTF! Ph8 Releases "new" Old Q1DM Maps
Ok, so a friend of mine actually had these maps still on his drive. These are from 2002, and weren't released on func because I wasn't here then, and I'd deleted them from *my* hard-drive cause I either gaveup or didn't like them. So I'm posting these for nostalgia sake.

I guess that's a disclaimer - they weren't designed with too much of "what will they think" or even a well playing map. I made these all before I joined any community and were primarily for myself and bot DM. You can tell their build quality is I guess average... little hints of potential.. the best of these maps is PH8DM8 I think, I experimented shadows there...

There is also a single player attempt never finished.

Despite their average/crap quality there might be some decent or workable ideas inherent - so if such an idea strikes you, feel free to use it, I don't care. Also no, I don't have any source files. (Now if only I had my maps from the late 90's and earlier 00's)

So with that said, give 'em a gander:

+ Download (1.4 MB):
http://www.phait-accompli.com/crap/q1/maps.zip

+ Screens:
http://www.phait-accompli.com/crap/q1/screens/
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Oi 
Electro - update your website ;) 
What I Meant To Say... 
In reply to jsHcK:

I'd say "out of line" is the fairest analysis of what you wrong :P.

The deal is, it's about quality. Whether you've made one map or one hundred maps, if you're releasing good quality maps you'll get respect and interest for that, if you're releasing bollox you'll get criticism (hopefully useful) and incentive to improve.

It's not about being a noob or not. Take Kinn for example - who the fuck is Kinn?? Some random noob no-one knows shit about. He appears with a first released map that's pure quality, and gets due acclaim for it. Of course, you don't have to release something THAT great, you just either release something that's good quality or at least show determination to learn and improve.

As for Phait, well, he's been around long enough and hopefully got enough feedback and advice that he should know what he's doing. But if he just wants to mess around with this stuff, he's not going to get much appreciation.


In short, Phait - go map. 
OMG Bitch. 
"wrong" = "wrote" 
I Will Probably Map Some More 
once I clear up some other priorities, I still enjoy mapping... I could probably pick at another DM every so often. 
The Harder They Come, The Rounder We Get. 
"Do you func_msgboard regulars want the participation of newer and less experienced mappers or not?" - jsHck
I agree! No Fool No Fun.

"you shouldn't release a map unless you'd made something id quality or higher"
Sorry, I am not a classified id map designer,
I just like the game.

You people scare the shit out of me!
Good Job Phait! 
Post #18 
Scampz0rx's post nr 18 just rocks! :))) 
Hmm 
why to release such crap anyway? 
Why? Sadism! 
Omg No 
my dark past is exposed..... 
Hummm... 
I was going to point out that I just posted my lesser map releases to General Thread, but actually I kind of think all maps should be news, just so someone looking for maps later can find them all in news posts. Of course if you later post higher quality stuff to news, then that's a pointer to everything else anyway.

"you shouldn't release a map unless you'd made something id quality or higher"

My only problem with this statement is it implies a comparison must be possible, no apples vs. oranges. In other words, if you fail on almost everything got right, but also have good things not in their maps this is a difficult comparison. One might then be shy about their maps just to avoid this difficulty, and be justified because those with id on the brain will just have a knee-jerk reaction anyway.

I prefer to make up my own mind as to whether to play a map anyway, if that's even reasonably possible just make them available and use truth in advertising. 
BTW 
I've lost so many posts over the years I always copy to clipboard before pressing the reset, erm waitaminute, submit button. 
Spentron: 
"id quality or higher" is the acid test, and really just means 'doesn't leak, something of a defined theme, brushwork / gameplay / lighting all show some work was put into it'. Until you've built and learnt enough to do at least that, releasing maps is silly and any comments gathered on the maps are common design sense anyway.

You look at these maps, it appears as though they'd been slapped together, mere box maps. Generic comments apply, "use more detail, define your theme better, source lighting". This isn't a case of someone making something so differant that it can't be compared, it's someone making something that's just crap.

And since this is a level design board, not a players forum, the expectation for quality is raised above 'is it fun?'. We expect at least some work done and for there to be something worthwhile about the maps. Your decision to play the maps doesn't mean even truthful advertisment of them to such an audience is a hot idea.

Anyway, the bigger issue is that releasing older maps is great when you have some body of work out already and people really like your stuff. It can be interesting to see where your favorite mapper's roots are. But Phait doesn't have anything more besides a single map and cocky holier than thou attitude. 
Ass 
"Phait doesn't have anything more besides a single map and cocky holier than thou attitude."

I really would like to know where you get this idea from. I can only recall saying honestly yet humbly that I know I have potential but was always hindered by my weakness in layout design. I've never stated or felt I was better than anyone. There's alot of nice work done here to aspire to. 
Bitches 
Stop using my fucking phrase, I'm copyrighting that shit already!! 
... 
Stop using my fucking phrase, I'm copyrighting that shit already!!

You can't copyright something that is in the public domain. You had your chance and you blew it, Shambler. 
Scampie 
'doesn't leak, something of a defined theme, brushwork / gameplay / lighting all show some work was put into it'

Wow, I think I actually did that.

As this possibly the site most coherently supporting Quake SP, actually "fun to play" is at least worth a mention here for Quake maps but I can see anything for another game should be a bit better or at least more interesting.

I haven't looked at Phait's maps actually, but then if it was up to me there's only been maybe 3 DM maps in the history of man worthy of a news item. 
Meh 
I really would like to know where you get this idea from.

From every second post you make on this forum. From your website, where you interview yourself (WTF!?) and have a FAQ because really, everybody is so interested in whether you prefer photoshop or paint shop pro that they're asking you all the time. From lines like this little gem: I don't think Q1 justifies my capabilities honestly.

Work it out.

All of the above would probably be ok anyway if you'd ever actually done anything worth noting... but all you seem to do is tell us how fabulous you are and how you have so much potential, but you're just held back by restrictions x and y, and your own perfectionist attitude.

You start and stop new projects and hobbies constantly; just in the short time you've been posting here you've decided you were a mapper, a texture artist, a web designer, a concept artist, a sound/music guy, etc, but you never actually finish anything, you just give up before you even really get started.

If you can't make up your mind what you want to do, or you can't finish anything properly, that's fine... really, it is! Just don't tell us about it, because we really don't give a fuck unless you can actually produce something worth releasing! 
 
"From every second post you make on this forum. From your website, where you interview yourself (WTF!?) and have a FAQ because really, everybody is so interested in whether you prefer photoshop or paint shop pro that they're asking you all the time. From lines like this little gem: I don't think Q1 justifies my capabilities honestly."

Well, you're certainly entitled to your opinion, but alot is on my site because I hate getting asked questions time after time which yes, I am asked in some webdesign communities. I don't interview myself, I just laid out a list of potential questions so I don't have to adress them anymore than once.

About Q1 not justifying my capabilities, it seems like everyone is misunderstanding that, or maybe it was how I said it. I felt that Q1 was limiting for me at the time and more of a hinderance having to work within a certain amount of r_speeds and brushes and blah blah.. well that's changed, seeing how much nicely detailed yet playable stuff has come out and what with PC specs out for awhile now.

"but all you seem to do is tell us how fabulous you are"

I don't feel that way. Potential yes, but not out-of-the-box-uber-whatever in any field. If that is how I've come off, that wasn't my intention, so I apologize. Yes, I am not afraid to apologize. I think that's a humble thing, hmm?

"You start and stop new projects and hobbies constantly; just in the short time you've been posting here you've decided you were a mapper, a texture artist, a web designer, a concept artist, a sound/music guy, etc, but you never actually finish anything, you just give up before you even really get started."

It depends what it is. Yes, drawing and mapping are 2 of the most frustrating things for me. I've been doing webdesign for over 3 years, I still do it, I haven't quit that. I still do music, but my interest in game music has faded in the meantime. I won't disagree with you because I *do* give up alot, and frankly I have gotten tired of it, which explains why I'm still designing, still creating music.

When I did PH8DM1 I took a better amount of time. I didn't want to rush it, and thus I was more patient and was able to finish it and be fairly content with it, but I knew it had it's flaws. It's a discipline for me to stop rushing out some work that I do and take - time. I can be rather impatient. So when I be cool about it, I'm much less hotheaded and frustrated, and it probably shows.

"Just don't tell us about it, because we really don't give a fuck unless you can actually produce something worth releasing!"

Good, fair enough point. 
It's Coming 
RAAAAAWR 
 
why does everyone makes such a big deal about some dude releasing old levels? its just game. 
Because... 
...it's very funny to see someone, who fell in love with himself. 
Right. 
 
Umm Whatever 
gl with your next project phait 
Don't Get It... 
PH8DM8 is the right way.. why don't you go on in this way? If you combine DM7 and DM5 with this one your almost done!

I'm not a Deathmatchplayer, but the examples show you've got a start! 
MadFox 
Even I can't agree with you on that. 
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