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In The Cave
Small Quake1 level, from The Abandon.

http://members.home.nl/gimli/Cave.zip

Screenies:
http://members.home.nl/gimli/quake06.jpg
http://members.home.nl/gimli/quake07.jpg
http://members.home.nl/gimli/quake08.jpg

It's just an average, simpel thing, but I liked playing it. Before my compiler made it crash, and made me act like a caveman!
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Hmmmm 
Kind of got bored with this map. No bad, but could find the exit. Keep mapping MadFox :) 
To Mr� Fribbles And Who Want! 
a tribut to this great mapper!
all electric fish series 1 to 13 in frogbots! Parboil�s version

http://trinca.no.sapo.pt/temp/qwprogs15.rar
all the qc files of the maps are in this small rar 253 kb

Note: only work under fuhquake,Zquake and Ezquake 
Cool 
Thanks, Trinca : ) 
;) 
thks you for your great maps...
but i must edit :( efdm2 got a error server crach :( it wasn�t me how made that qc file bust repair that tomorow will be fine! 
Good I didn't finished it with a praxinoscope, I might see Shub-Nigurath giving me a wink

I swear to God this sentence kept me awake last night.

9_9

o_O


(perhaps it was some kind of punishment for me being such a meanie. ;) )

aguirRe, thanks for the linky; that explains a lot.

MadFox, you really should consider using a nicer editor - GTK, Hammer, even the old Worldcraft are good choices. 
... 
how can shub niggurath wink? she has no eyes. 
Shubs Big Fat Flatulating Vagina 
That is how she winks;

shudder

I may never sleep again either 
Hmm 
wasn't that the plot to insomnia? 
In Alien Flesh 
A man haunted by visions of Xenophilic sexual activity goes berzerk, grabs a shotgun and shoots everything in site.

Inner Peace through superior fire power! 
Whoops Grammatical Gaffe 
shoots everything in site.

I meant, 'everything on the premises.' 
Headthump 
Inner Peace through superior fire power!

are you quoting something there? I like the sound of that :) 
A Wink To Shub-niggurath 
You made me almost stop mapping, Kinn , but I keep on going, cause it's just a funny thing...

The remotely valid reason is because the maps are already compiled and I can't hardly change a bit.
I am polishing them up, because I love Quake and don't want to relay the good arguments you all give me...

...so I release maps, Bazzu, and don't want to make them look as if I self never played them.
Memyself am already glad to play it, and it has never been my intention to make them look as Q1-standards, for which the contribution to this board sometimes feels as blunt. It only learned to see the stupid texture /clipping mass I made.

I understand it by relating to it, I had a good lot of average Quake1 maps for play.
Now I get good advices , for which I am gratefull, but lose the opertunity to past them into the maps , because of allready done mapping thing.

But to keep up with the answer, the well has four directions, two to the cave, and two at the same height.
And when you feel sleepy , you shouldn't play these beta maps or you fall in a wrong collision between a maniakQuake1 supporter with amaturistic humor and a proffesional Game Designers Team with promotional editors magazine survival...\

pjoewie
couldn't follow that one, Trinca,
but youre welcome Fribbles 
Starbuck 
That was a one line quote from an e-mail review of Max Payne 2 my brother wrote to me when that game came out. So it is really his. 
Confusing 
I played around for around 15 minutes. Most of the time just running around looking for something to kill. Got pretty lost, and I never figured out the proper way to get the gold key. So in the end I just grenadejumped to it and found the exit shortly after. I basically like maps where you have a general idea of which way to go next. This way you never get bored, there's always something more to kill around the next corner. Fill a map with enough interesting and challenging gameplay and it doesnt really matter much how it looks (to me anyway). Of course when you get full package with great vistas and interesting gameplay, it feels great. This map falls short of that. It was interesting for a while, but then it got tedious. And I get fed up pretty fast when I have to search hard to find out where to go next.

Still, I like to try out new maps, and I hadn't tried any of the earlier versions, so it was fun for a while. 
... 
wait, are you saying all the maps you are releasing lately are maps that you've worked on from a long time ago? 
Maps From The Acient 
When you arrive in the center room with the well there was this message: several jumps several destinies.

I did this because mostly one passes a teleporter once. This one leads to different places.
Sorry for being not clear about this, but giving a point of direction isn't my strongest side. Indeed you had to explore the level.

Necros, do you think you were betatesting for nuts? The maps are finished, and were a great joy to me. I am just polishing them up with your kindly know-how, to actually see what a mess I made.

I received a message of Aguire, who told me that none of the maps were extracting on the new compilers! It seems you got an antique rare-bit here... 
Sorry ;) 
>couldn't follow that one, Trinca,
but youre welcome Fribbles

hehe sorry but is the only way i know to contact Fribbles :) but i think you will become soon a good mapper...but i prefer Dm maps ;) Sp i play very rarely but if y want to know i downloaded Cave and had some fun ;) 
Madfox 
It's not that I'm against you release maps that are old. But you should make them avaible to the puplic in the beta and screenshot thread, since we are going to get the same maps as betas over and over again, and I'm sure we will get this one once more when you release your many (old) maps in the upcomming mappack. 
MadFox 
maniakQuake1 supporter

If you are talking of me like this, it's not really fair... *sigh* 
MadFox 
The multi-directional teleporter is fine and its message hints as it should. What I cannot make out is when the tele changes target; is it at random or triggered by something?

JPL: I think MadFox is referring to himself in that sentence ... ;) 
AguirRe 
Thanks for this reassuring information... I was about to think I'm too much optimistic ;) 
Good Maps Are Hard To Make... 
You are right Bazzu.if you played the map before, you would have noticed slightly different things than in the release of the six-pack. Maybe you don't mind, but I am trying to tune in on an average player.
Which of course firstly is myself, but the posts on this forum show, that my insight isn't that of someone else.

If someone tells he sees a scrag, which after been shot makes a tingeling sound of an opening door, but he doesn't see it, it is my responsebillity to explain that, when he didn't shoot it, it would be impossible to leave that surrounding.

If this bastard won't release his maps in the screenshot/beta toppic because, other players would play the map twice, it is only because other mappers who do, hardly get response, overtumbled by other messages.

I really liked the map of JPLambert, think he deserved more feedback than the faintly indication in the beta thread. But that's just the point of view of this maniacQ1 supporter,
which could only be me.

The well ends upon four teleporters with different destiny settings. I wondered what would happen if four, close teleporters support the fall of the player. Which one would it take, and what would happen if he felt excact in the middle.

And what would happen if Vondur didn't support me with his fresh, deluted commentary? 
Well 
i'm not sure if i have to continue to -support- you, madfox. all my rage goes unnoticed ;) 
...nevermind... 
You made the custent,Vondur.

I would really like to use it, but my poor mapping attitude would surely ruin your attention. But you saved most of the perfect
tricks of Quake1. That's why I would support you!

It must be a hard case to give people good advice, while they are already on a compiled trace. Indeed my practice leads to nothing,
than the slipgate. But I must admit I can use the expirience of others to play these maps.
Sorry their already compiled, so the only mistake could be the release of it...
Not the arrogance of not wanting to learn. 
MadFox, What The Hell Are You Talking About 
this is from the custent txt file

Title : Custents - Custom Entities
Filename : ce6.zip
Version : 6.0
Date : 3/11/98
Author : General WarT' (aka Carl Glave)
Email : gnrlwart@telefragged.com
Home : http://wartrench.telefragged.com
Build time : oy, way too long.
Kudos to *Dan Bickell, for making all the Apocalypse related skins and
textures that are contained in here.
*Ethan Leon, for making all the Apocalypse related models that
that are contained in here. Also for being so cool about letting
me animate the servomech. Thanks man, that was fun. ;)
*The rest of the Original Apocalypse team (you know who you are)
for simply being, well, a bunch'a cool dudes. :)
*Steve Fukuda, for being so supportive and a cool friend, even
though he lives in another contry and has never even met me
in person. Thanks Man. *sniff* :) 
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