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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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If you have the time, painting special light shaders can help a lot.
If you are making world geometry in a 3d editing suite, there's the option of baking on lightmaps as well.

But yeah, it's mainly inflexible unless you are willing to dump tons of time into it.

However, these days I think you could get away with making oversized light volumes with the exponential light shader and lighting areas like you would a quake map... 
 
I painted unique volumetric lightmaps for a silly Quake4 map. Results weren't bad, but it took a while and meant even less flexibility.

Raven added a little fudged normal map contribution to the ambient light shader in Quake4 (Doom3's was just flat diffuse) because we just had to use it so damn much. Every multiplayer map except DM11 had one big ambient light covering the entire thing, because otherwise nobody could fucking see the other players. 
Lun 
Replayed Strombine just yesterday checking out that lighting technique you used, I think I'm definitely going to be stealing that gui based interaction system you came up with for it. 
 
I read Tron as Tronyn and was pretty confused. 
Oh Yeah 
I forgot I even did that. It's a GUI plane with nothing in it, right? So you get the interaction with nothing displaying? You should probably take it a step further and have some kind of glowing interaction hint display in worldspace, like the hand icon in RTCW.

It might not work in Doom3 though, I think D3's GUIs had to have an opaque background? If it doesn't you could fake it with doomscript. Doomscript was the only good part of that engine and it was great.




also I think Tron, Tyrann, and Tronyn should merge into a superentity and do battle with DazDranz and negkcros. 
 
Doomscript was the only good part of that engine and it was great.

Hell yes. I loved that scripting engine. 
 
Jim Dose took it with when he left id and now it's in L4D2/Portal2 and called Squirrel. :P 
Hmm 
I'm all in favor of this super-entity idea, so long as I get to be one of the arms.

Been playing around with creating a custom ambient texture, Strombine style. Produces some nice effects around vegetation when a bit of colour is introduced for the filtered green light and I think it's definitely getting adopted as a standard technique by me. Can't really see it in effect in this shot, but I figured everyone can enjoy a fine wall of Imp ass.

http://www.mapsbytron.com/images/random-temp-stuff/lobby5.jpg 
Early Quake 2 Project Made In TB 2. 
http://www.quaketastic.com/files/single_player/maps/q2map1.zip

No screens but it's a really, really, early look at what I've managed to do with TB2 so far. I have to say this is going to be an awesome time for Quake 2 players when TB2 is finally here. 
Hear Hear! 
 
SW And Also For Those Who Dont Have Quake 2 Installed 
I had to edit the .map file cause I couldn't find the way to edit the face properties. (I kind of copied whatever the properties from an identical file in quark, fairly easy to do actually but a real ghetto way of mapping also)

http://www.quaketastic.com/files/screen_shots/q2-tb2-1.jpg

http://www.quaketastic.com/files/screen_shots/q2-tb2-2.jpg

http://www.quaketastic.com/files/screen_shots/q2-tb2-3.jpg 
Looks Good 
The warm lighting fits with the textures, but the cooler lights don't as much, maybe you'll need to tone down the saturation on those ones, except on the third screenshot. 
Sneak... 
I'm just gonna sneak this in here before I go to bed...
http://quake3world.com/forum/viewtopic.php?f=10&t=50439 
 
overgrowth and bare fluorescents go well together. are these your textures? the ornate copper floor and ceiling are beautiful. also pipes and ventilation vanes!

probably the most visually boring is the mineshaft... 
WOW Hipshot 
This map is incredibly beautifull. I played it a bit on my Mac mini, and it's running very well. I'll try it with some bots tomorrow.

Really awesome work ! 
Necros And Barnak 
Thanks

Some are mine, some are just photosourced from cgtextures. But I produced them all into the level if that means anything.

The actual ornate floor and ceiling are actually more or less like the source, but the pipes I've made myself, the small pipes are actually a really old texture.

Feel free to use the textures, I'm gonna make a source release of this later on too, all max files, map file etc 
 
By "superentity" are we talking a human centipede kind of dealie? Sounds fun. 
Fifth 
You can edit the surface and content flags in the face inspector by clicking on the ... Buttons. 
Really???? 
I feel like an idiot if I missed that. 
There 
Hipshot 
Looking good man. Will download later. 
Cocerello's Map 
The map is ok, but (as others already said) has a very bad gameplay. I write this just after I played the map, I came here to see what others say, I thought maybe I'm stupid or something. I played on EASy skill, I repeat - EASY (skill 0), not even normal.

You say the map is unfair only on hard, sorry, but that's bullshit, pleas try to play your own map on EASY and see how easy it is. I ran out of ammo quite fast, playing with just the axe is not fun at all, especially when you are fighting death knights and fiends.

Otherwise the map is ok, but please, please, next time try to test your own map, at least a quick run from start to end on normal or easy to see if it's "doable". 
Bad Post 
Somebody please delete the previos post, it was meant for other thread, I can't edit it or delete it :( 
 
Play it where it lies! 
Quake Was Made For Little Girls, Sissies And Grannies ! 
All these old nannies are knitting and stretching their wool :

http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/sissies.jpg 
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