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SM82: Rubicondom
It's a bloomin' Rubicondom! 1 year, 1 month, and 1 week in the making, here you have the latest speed chainmap. Contributions are from PuLSaR, Zwiffle, distrans, NotoriousRay, and RPG.




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Many Thks Guys! 
This is realy a peace of Art... all the peaces were perfect made for this map! congractilacion to all hope to see more stuff like that is realy good, in few time to great maps....this one and lunaran map, i already played 2 times sm82 untill the end but i got a fps problem...but will be solved soon and then i record a demo kicking ass :) 
Very Good 
nothing spectacular but everything was very well made and put together. Pretty impressive map. 
Great Map! 
i really enjoyed this map for its awesome looks and fun gameplay which always seemed well balanced (not too difficult on skill 2). i can't remember having played the seperate maps of sm82, but here everything fits together perfectly .
the computer screens with the names are a nice idea, too. 
... to Ray and RPG, as well as all those who had enough nouse to pass this on when things stalled.

RPG & Kell, loved the run, 1 Health & 0 Ammo - perfect! 
Nice Map! 
Bit easy on skill 0, but I guess that's my own fault. Shall have to play on a more manly setting later. 
Good Map! 
I liked the monster placement, some nasty ambushes, and the gameplay (was playing on skill 2). Also health/ammo balance was good. Nice textures and architecture.
I have fallen into lava from the damn pipe both time I was passing that area! Who was responsible for that!?? :) 
Fun Map 
Nice visuals (especially the big outdoor area) and fun gameplay with good surprises. Played on Normal and found all secrets. Well balanced ammo/health, but I found the armor to be very generous in the middle part and almost non-existent at the end.

I play pretty conservatively, so I left several YA and also the RA behind. Then retreat was blocked and no armor ahead. If I hadn't telefragged the last vore, I would've been in serious trouble. Maybe there should've been a YA in the last corner cache after the lock-in?

Best chainmap so far! 
This is one of the best maps I've played in some time -- awesome pipage, slick layout, smooth transitions and a decent challenge to fight through. Kudos all around, people =D 
Finally had some time to play this..

Skill 0 (wuss)
Secrets 2/5
Kills 131/132
Time 30:02

Very nice work gentlemen. Impressive outside area, nice sky. Gameplay fun..interesting ambushes and situations that required some strategy. I usually don't care for mixing base and other monsters but this seemed to work quite well. A fun and immersive level. 
Very Nice! 
Skill 1
Secrets 3/5
Time 24:04

Bah, I regret not playing it on hard, was down on my knees at 20 health for some time but I finished with 100RA & 107 health. The exit scene showed me the fourth secret :D

Very fun map, great job everyone and also great job RPG, thank you, truly a wonderful and fun map to play :D I'll check out the demos now. 
Just Played It 
[23:42:27] <@Jago> sm82 was good
[23:42:39] <@Jago> nothing really jaw-dropping, but "nice"
[23:42:49] <@Jago> some stylish designs and good gameplay 
Gorgeous, And Very Enjoyable 
I Second That 
I played it this weekend. You obviously did not want to intrude on the other artist involved, but you still managed to make it flow together very well.

The game play was among the best of the best levels.

RPG for Vondur's Top Right Hand Vassal! 
Thanks For The Comments 
Just to be clear, Ray did all the gluing, so a lot of credit goes to him. I did some tweaks to the lighting and architecture which added to the cohesion, though. And I made the final call on the gameplay, so if you think it's too easy that's my fault. Check sm82.txt for a full breakdown of the credits; I'm just making sure people don't give me someone else's credit.

Thanks again for all the comments. 
That's Cool 
my fault too, I should have took some time to read the text file.

A compliment, in a way, is that it in no way fealt like a collection of desperate elements, but a single well made level, instead. 
Great Map 
I don't remember my time in my first time through (on skill 0), but it seems really nicely built. But it does feel a little weird that you have to practicallly kill every monster just to finish the level. 
Yeah OMG 
Having to kill monsters in a Quake map, oh teh s4kwage, whatever next?! 
Next it'll be an upper-bestiary monster with a fast movement rate and projectile splash. OMG! OMG !OMG! 
After A Long Time 
Happy Birthday! Awesome demo, it reminded me how good the map really is! Great map all you guys who worked on it! Thanks, Zwiffle! You're welcome, Zwiffle! OK!

PS: How old are you Pulsar? 
My guess is below 25... 
Thinking Drunkeness Is The Apex Of Humour... an ageless idiocy. 
I recorded this demo a few weeks ago. But thanks anyway.
I'm 21.

Thinking Drunkeness Is The Apex Of Humour... an ageless idiocy.

Yeah, true really =) 
Who said they thought it was funny? 
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