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Nehahra
I've found that adding to the Obscurus thread for Nehahra related stuff is moderately depressing, so with some substantial Nehahra releases in the future, I thought it best to give it its own thread.

This is the place to voice any comments or suggestions on Nehahra, as it is being revamped and the final official episode of the main Nehahra/Quake storyline is in development.

Progress in that department can always be found at:

http://www.planetquake.com/nehahra/revamp.html

It would be especially helpful to mention any bugs noticed when trying to play and/or map for Nehahra. Chances are I'm aware of it and have rectified it or intend to do so.

Suggestions for new features are welcome, even though there's already a truckload of those in the game (not to mention a lot of cleaning up -- where possible -- of wonky setups to certain features). Maybe I'll share some that I didn't share on the revamp page on here in the future. For the most part, once the release happens including the Devkit2.txt, a mapper with the intention of making a Nehahra map will have such a broad range of freedom and options that it might well result in them being committed to a local sanitarium.

Speaking of that, if anyone is working on a Nehahra map or episode that I don't know about. Clue me in. You can count on my interest. I know of several already.

The ones that I do not know the current status of are:

http://www.donut.prima.de/skyneh/skyneh.html

(what happened to this?)

and

http://www.glassman.mistral.co.uk/gmsp2pics/gmsp2pics.htm

(Glassman needs to answer his emails!)

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https://www.quaddicted.com/filebase/trash/nehahra1.zip
https://www.quaddicted.com/filebase/trash/nehahra2.zip
https://www.quaddicted.com/filebase/trash/nehahra3.zip

The 2001 version. Three paks instead of five. Four maps (neh1m1, neh1m2, neh1m3, neh2m1) updated with music and balance/lighting changes. 
There Should Really Be 
A Nehahra 2. That and maybe an overhauled version of the first release that stops using its own exotic code to make it work with more sourceports. Wishful thinking. 
Totally Agree. 
I'm a sad geek who watches Seal of Nehahra every year for Quakes birthday and I play through the game at least once a year. There's something special about Nehahra. It's just got a lot of heart.

I vainly held out hope that Mindcrime would come back, get the old team back together and do a surprise anniversary update.

I'd love to see a properly repackaged overhaul along with a useable SDK (or whatever the Quake modder nomenclature is).

For me, Nehahra is just as important as OG Quake. The expanded lore, the manic bot-like enemies and the flourishes in level design really are super cool. 
A Good Port For Nehahra 
Would be Mark V. Sadly it's not good for any recent maps any more since it hasn't been updated for quite a while. 
Rogue 
if you wonder what mindcrime is upt to last years, he's making audiodrama https://edictzero.wordpress.com/
and it seems pretty well accepted. 
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