News | Forum | People | FAQ | Links | Search | Register | Log in
Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread:
First | Previous | Next | Last
There's No Love For Willits 
not even in the doomworld forums. How much of the id old guard remains anyway? cloud, willits... is that it? I suppose stratton should be counted too. 
How do you remove wind ambient sound in vanilla Quake? 
add -noambientsky to the vis command line 
Thank You~ 
How Do I Compile Maps In Trenchbroom Mac OS X 
Help me! i have no clue O_o

i've been compiling maps in console with windows, and now im tired of rebooting my computer everytime i want to map.

i need a total beginners guide, step by step. 
Did You Read The Manual? 
it didnt help me, its alot easier on windows to create a .bat file :/

please, i need help 
Have you tried using Automator to generate simple batch file? 
Nope, Whats That? 
please tell me more. 
What About The Builtin Compilation Support 
in TB2? Shouldn't that do what you want? 
I Dont Understand 
Look For The Section In The Manual 
TB2 can launch your compilers for you, so you don't need to create a batch file or shell script. You have to set it up though, it's under Run > Compile in the menu. 
The pathing was all screwed up, the automatic system didnt work for some reason, and I had to rename all the parameters in the runtools.

Thank you Khreathor for helping me! :) 
You're welcome :)

We figured it out through TB2, as you suggested. 
How To Make Landscape For Quake Map? 
In modern level editors (e.g J.A.C.K. or TrenchBroom v2). 
If you mean things like rock walls and bumpy ground then this is a great guide:

You can use the same tutorial for ground terrain, just make it less pronounced. 
and with tyrutils-ericw light.exe you have phong too!
it really helps like sock says 
I was soooo confused by landscape until TrenchBroom and its Vertex Manipulation came along.

Everything clicked after that. 
@Bloughsburgh, thanks for link.

@topher, thanks for note about tyrutils-ericw. Yes, I use this compilers.

@mukor, now i trying use Trencchbroom2 for create simple structure, but while it turns out badly :( This editor is very hardly for me. 
Wanna Try J.A.C.K Editor? 
Enemy Combos? 
I've been creating MP maps for a long time but SP is a new world for me and I do enjoy it. Wondering what enemy combos work more effectively and which ones don't work for other mappers? I have the tendency to combine a bunch of monster types but I'm not always happy with the results. Especially after seeing demos of my retrojam map.

Infighting is cool but I think it gets in the way of gameplay a lot so I need to keep learning about monsters placement and combos. Any input is appreciated. 
I used J.A.C.K in past year. This good replace for classic WorldCraft1.6 and GtkRadiant 1.5. 
The basic idea in creating worthwhile battles with multiple enemies is mixing enemies of different attack types. ie projectile and melee or land and flying enemies.

sorry for being so brief, im on my way out the door. just wanted to get something out there in case conversation picks up in my absence. 
In AD mod at least you can check "noinfighting", that is something I am going to use also. 
I was unaware of that. Nice. I haven't even gotten to 1.5 yet. :( 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.