Some Map Hacks
Bit of self-promotion here: These map hacks should enable you to put the centerprint messages into your map. You really want to use the hack from the second article, but give the first article a skim because the second one builds on it.
Does anyone know if there is a way to mirror a model (mdl)? I have a weaponframe of a hand with a hammer, but it is left handed. I need a way to mirror all frames so they become right handed.
Mirror With QME
You can do that in QME.
Open the model. Change into Object tools editing mode, and make sure that "root" is selected by clicking in an empty space. Change the settings at the bottom to:
Scope All Frames
Type -1 into the Y box of the Scale control and press enter. Your model will be mirrored, but the triangles will be backwards. Change to Triangle tool editing mode, select all the triangles, then right click and select Flip Triangles. Now the model should be mirrored as desired.
I guess I learned something new with this program again. Saved me a lot of work.
Help Please! Corrupting Misc_models Path After Compiling
Cut from .map
"origin" "768 192 20"
and model in TB visible as model, not box i.e. path is correct. But after compiling quake engine report
Mod_Load_Model progs\isc_bonepile.mdl not found
Here list of all misc_models.
Yes is cutting first character in model's name. Putting model in sub-folder causes the same in addition is cutted first symbol of subfolder too.
My system: Win 10 TB 2021.1 ericw-tools-v0.18.1 / tyrutils-0.17-win64 QS 0.94.2 QSS 14.10.21
Few days ago all worked fine and nothing obvious where changed.
It Is All In AD 1.81 Mod
and ad_1_8.fgd bundled entities enabled in TB
In Additiom Qbsp Log String
---- LoadMapFile ----
line 27: Unrecognised string escape - \m
and this string is:
Oh! It Is Wrong Slash \ In Path!
instead of /
Hah, that’s what I was going to ask about :)