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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Func_train 
With "wait" "-1" on the path_corner you want it to stop at. Train will start again when triggered (again) 
Compiling Gui Not Working >:( 
I'm trying to compile my quake map and its not working so here's the error.



Copying Files...
1 file(s) copied.
Converting map...
--------------QBSP--------------
---- qbsp / ericw-tools v0.18.1-32-g6660c5f ----
Input file: gamermap.map
Output file: gamermap.bsp

---- LoadMapFile ----
*** WARNING 06: No info_player_deathmatch entities in level
4808 faces
783 brushes
341 entities
36 unique texnames
1075 texinfo

Opened WAD: D:/quakedev/wads/QUAKE101.WAD
Processing hull 0...
---- Brush_LoadEntity ----
0 brushes
0 planes
---- CSGFaces ----
0 brushfaces
0 csgfaces
0 mergedfaces
---- Portalize ----
--------------VIS---------------
---- vis / ericw-tools v0.18.1-32-g6660c5f ----
running with 16 threads
testlevel = 4
LoadBSPFile: 'gamermap.bsp'
************ ERROR ************
Error opening gamermap.bsp: No such file or directory
-------------LIGHT--------------
---- light / ericw-tools v0.18.1-32-g6660c5f ----
Raytracing backend: Embree
running with 16 threads
LoadBSPFile: 'gamermap.bsp'
************ ERROR ************
Error opening gamermap.bsp: No such file or directory
The system cannot find the file specified.
The system cannot find the file specified.
The system cannot find the file specified.
Press any key to continue . . .


It used to compile fine but now it doesn't. I'm new to this message board so I might not be posting in the right place. please help I wanna finish my map >:( 
#20849 
Something is probably wrong in your setup, like directories or perhaps the paths have spaces in them (they shouldn't). Maybe something changed?

For some reason the QBSP log looks cut off and then immediately VIS log starts. Either way the BSP file either can't be created (maybe some user rights issue like you can't write to that folder or whatever) or is not created due to some other error. 
 
Yeah you'd probably need to show us how your compile GUI is set up, paths/arguments/whatever. 
Try Running The Tools Using A Command Prompt. 
Put your tools (qbsp.exe, vis.exe and light.exe) in a directory such as c:\compile\, along with your map file.

Then click start, type CMD, press enter.

You should see a command prompt.

Type cd c:\compile

Then type qbsp gamermap

Then, assuming it finishes, type light gamermap

If that runs, type vis gamermap

then you can copy your map file to quake\id1\maps or wherever your maps directory is.

Then you can run Quake, press the tilde key (`), and type map gamermap.

The old fashioned way. You will probably find out what the problem is along the way. If not, post your experience here :) 
Quake Rerelease Crashes 
My map crashes the Quake Rerelease with this weird error:

kexTaggedMemory::Malloc: failed on allocation of 18446744073709453648 bytes (c:\jenkins-agen\workspace\_ii_silver_athena_quake_i_master\kex3_bastet\source\renderer\r_model.cpp:1145)

It's vis'd properly with no warnings or errors and works in quakespasm and qss. 
Solved It.. 
Selected everything and moved the map so it's at the center of the grid and now it runs fine. 
Cant Select Touching 
whenever i use Ctrl-T or click "select touching" in the menu, instead of selecting touching, it deletes the object i originally pressed. What am i doing wrong? 
Lingua_Ignota 
Are you using Radiant? If so, that is expected behavior. The four options -- "select partial tall," "select complete tall," "select touching," and "select inside" -- all assume that you will first draw out a temporary brush that you intend to use only to select "real" brushes. The temp brush then gets deleted as part of the operation. 
^ Yes. 
In Worldcraft and other editors, you can drag a selection box to select brushes and entities. But in Trenchbroom there is no selection tool. So you make a temporary brush then Ctrl+T. 
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