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New Q1 / Nehahra SP Map Mini-pack
Its a three map start - middle - end type affair with a mainly medieval theme. Its the first time I've made a map for Q1 and would appreciate any feedback; cheers.,com_docman/task,cat_view/gid,42/limit,30/limitstart,0/order,date/dir,DESC/
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Give it some time. Really :) 
If Only . . . 
aye, but real life (tm) is about to interfere, giving me something "important" to work on. The final version is practically done - just a nasty bug (as post #16) that refuses to die - I even removed all lights and replaced them but the error still occurred. Grr. I�ll be messing with it tommorow (new year�s day!) so . . . soon . . . patience has never been my strongpoint 
Here it is. The product of blood, sweat, tears and beer.

You need Bengt�s engine to play the final map (though I don�t know why and can�t solve the fucking problem because it doesn�t exist . . . GAH).





And the file will be at Quaddicted (partial conversions)

Thanks to all for the feedback, hope you enjoy the Excessive version. 
check Quaddicted for screenshots. 
will this be the final version?

I wont do a review until i know its final. ;) 
It's okay that you have to use Bengt's nehahra engine considering... well.. it will be the main engine that comes with Nehahra final.

(And I have a more updated snazzy version.. na-na-na na na na)

Happy New Year, btw. 
The version I downloaded off Quaddicted has the same dates on the files as the previous...

Are you sure it took? 
Hmm, Same Here 
Uploads to Quaddicted need to be approved by neg!ke or me ;)

Here is the direct downloadlink:,com_docman/task,doc_download/gid,924/

Here the details page with screenshots (from v1 though):,com_docman/task,doc_details/gid,924/ 
Happy new year!

the version from Quaddicted I just d/loaded is the up-to-date one . . . dated 31/12/2005

the last Q1 map made in 2005?


This is the final version - the bugs that remain I don�t have the time to fix, it plays in Aguire�s engine perfectly but I can�t promise anything in untested versions (basic GLQuake doesn�t even run on my PC).

anyhow - hope you have fun. 
runs perfect with joequake! :) 
Actually ijed.. I noticed you mentioned winquake in the readme and glquake...

Nehahra doesn't run on any engine. It runs most reliably on the nehahra.exe and darkplaces.exe... I'm sure the maps run fine in darkplaces too.

Some engines support Nehahra, albeit not very well. (not well enough for me to condone their usage)

Most engines can't run it at all. 
Nehahra Addons Page 
As I said I would.. I have added this pak to the Nehahra Addons page ;) 
cheers - you even bothered to find the fileplanet upload. But; it�ll be the old version, the new has screenshots, but I uploaded em to the Quaddicted forum at;,com_simpleboard/Itemid,50/func,view/id,170/catid,3/

As to the engine problems they were built with the Bengt�s Neh engine in mind and I�m getting conflicting reports about thier functionality in others . . . I only said in gl because I took it for granted that it�d work and forgot to delete it later when I knew it wouldn�t. bah. 
Actually I uploaded version 2 to fileplanet in nehahra's folder ;) 
Played V2 
+ interesting style (choice of textures)
+ all the waterfall bits
+ good use of ambient sounds
+ rotated items
+ i had already forgotten about those boar-like monsters; leaning forward shamblers
+ roots in the caverns
+ boss map: fog, 'flame hands', translucent barriers looked great

- even though it's a little better than in v1, the lighting still looks very dull/boring and diminishes the overall very nice pack.

gameplay was ok. skill 2, 3/4 of all secrets, ~30 minutes.
i hope to see some more q1 maps from you in the future... ;) 
OT - Mindcrime 
the old nehahra screenshots would look better if they would be in their native res, not stretched some ten percent, which produces jagged artefacts. (Just remove the width and height tags from html?) 
Can somebody gave me a walkthrough of this pack. I can't get the door to open at the place where you encounter this first fiend. Thanks 
It's been a long time - I'll d/l and give it a play today. Which is the problem map? 
The first real map. 
I forgot.

The fiend comes running through an illusionary wall - go through that to open the door at the end of the corridor. 
Thanks, how did you expect people to find that lol 
I was just being kind by leaving the stair edging to let them go back...

Warning - I use it later on as well, with even less hint that you're not supposed to backtrack.

Near a mini room with windows. 
I Mean 
It should have been impossible to go back, and there should have been a hint apart from sticking the brick texture on at 90 degrees.

It's annoying I didn't put the illusionary covering the entire room as well - so you never see the black side of it. 
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