Quake - Arcade Tournament Edition
#1 posted by JLsoft on 2003/06/27 03:00:44
Heheh, there was one of these on eBay a couple years ago, that's the first I heard of it :/
...someone that knows more about it, make a mod that replicates the gameplay. :)
Orrrr...*waits for progs ripped right from machine*
#2 posted by Vondur
on 2003/06/27 04:29:20
turn me into teh evile moderator please ;)
#3 posted by DaZ
on 2003/06/27 15:21:58
I remember reading about the Quake arcade machine back in 1998 in Pczone, from what I remember they were only available in Germany to start with, but obviously made it to the states (and perhaps britain?) later on due to those screenshots being in english.
I also remember that they introduced a timelimit into each map (in sp mode) that you had to beat or you lose credits.
#5 posted by DaMaul on 2003/06/28 13:23:31
I played one of these machines in london in 1998. It was quite shit because the trackball wasn't inverted. Hence the quite unnatural sensation of tilting the ball forwards and your player looking up.
#6 posted by .
on 2003/06/28 22:48:17
I used to have my mouse set so that pushing up made you look down. This was natural for quite some time and would erk my cousin when I'd play SOF or HL and set it that way... I had a hiatus from playing FPS's for awhile and now I'm used to what is considered the 'right' way - up > up, down > down.
#7 posted by bascule
on 2003/06/30 08:17:25
..the 'right' way... - you must be joking.
I thought everyone used the 'aeroplane' style for navigation, where down 'pulls the nose up' to view the ceiling.
I find it the only natural way to play.
#8 posted by grahf
on 2003/06/30 12:44:52
years of starfox have trained me such that a non-inverted mouse is almost impossible to use.
convert i tell you! it is The Way!
#9 posted by nonentity
on 2003/06/30 18:12:08
Indeed, non-inverted is evile.
#10 posted by cyBeAr
on 2003/07/01 09:06:11
I play inverted but it's really just a matter of a couple of hours or less to get used to the other.
#11 posted by Tron on 2003/07/04 00:30:45
If I remember correctly, the "official" version of the edge dm map from quake 2 was released a few years ago in quake 1 format...apparently because it had been converted by Tim Willits for use in the quake arcade machine.