#17 posted by than
on 2007/05/10 13:22:53
Enclosed are the screenshots you requested. I do apologise for the small, winquake screenshots I rudely burdened your eyes with before. I hope the larger images are to your liking.
Size Matters + Thoughts On Dm/sp Maps
#18 posted by than
on 2007/05/10 13:31:51
I don't think I could have made a much longer sp mission without resorting to more buttons and more spawners. I think it's ok considering it's such a minute map to start with.
I do think Shambler was right about the finale though - those tar babies down below were probably not so hard to avoid from above, and the vore is a bit of a pushover too. Maybe if I spawned the vore on the same level as the player to force them down a level and spawned a tar baby on that level as well as those in the trench it would have been better.
DM maps with SP are the way forward! It's not that hard to stick in a few monsters and triggers, is it? Even in a slightly bigger map it would only take a few days, and it guarantees the map will reach a larger audience.
I also reckon that it is worth adding DM to less demanding SP maps - i.e. those that are not huge and full of complex trigger and entity setups. I won't be adding it to my really big map, but I will certainly consider it for my other maps, and if I do more DM conversions, it will be a given that the map will retain DM play.
Played This Map With Godmode Just To Soak Up The Lush Visuals
#19 posted by czg
on 2007/05/10 13:42:48
#20 posted by nitin
on 2007/05/10 13:44:30
nice work than.
#21 posted by Vigil
on 2007/05/10 14:29:41
I would download this level, but I prefer the original's name.
#22 posted by than
on 2007/05/10 14:49:03
It's called pretend dead friend actually. I misnamed the bsp. I only changed the name because pjw made a q3 remake called pretend girlfriend and I thought I would do something similar.
Nice One, Than...
... nice one.
#24 posted by distrans
on 2007/05/11 06:01:06
...with nitin regarding the lighting. I thoroughly enjoyed this SP experience. Like Bal, after the first two knights of the ambush I started inadvertantly telefragging the incoming. Much, fun! Your texturing skills are awesome. Thanks than.
#25 posted by Spirit
on 2007/05/11 09:47:19
and very short. :)
Nice Little Map
#26 posted by Ankh
on 2007/05/11 15:40:56
Great architecture and nice gameplay. Small size wasn't a problem really.
Pretty Furry And Furious
#27 posted by CI475
on 2007/05/11 19:00:46
This was fun! and so beautiful.
#28 posted by gibbie on 2007/05/12 04:47:03
thank you than. those are some awesome quakey visuals! can't wait to see it in quake
#29 posted by Hrimfaxi
on 2007/05/13 00:01:21
What a nice small map!
Good gameplay and architecture.
Lighting looks fantastic!
#30 posted by gibbie
on 2007/05/15 02:43:30
than you're the best
#31 posted by metlslime
on 2007/05/16 09:52:50
this is a nice detailed little map.
Adding an SP component is a good way to get people to look at it :)
#32 posted by golden boy on 2007/05/19 03:48:05
high quake factor.
I wonder if it's even possible to realign the textures in e1m2/3/4 to this standard... *dream*
I Gave It A Go In Dm Yesterday
#33 posted by negke
on 2007/05/19 09:43:34
but wasn't all that satisfied with the gameflow. it felt a bit restricted, with some dead-end situations. maybe a second path to the highest floor would have been good (teleporter?).. going to play it some more soon
#34 posted by than
on 2007/05/19 10:09:19
hehe, I suspected it might suck. I didn't try it in dm at all, just put in the items and hoped for the best. I basically just wanted to finish a map and I thought this map would be easy because it was a conversion of a q2 map I made. Now there are versions of it for q1-q3 too... not that it's good enough to warrant a version, I just wanted to make it. It also filled the hole in my dm map series, which had been annoying me for a while.
It's a dm layout for a different version of Quake quickly ported to Q1 with more time spent on the sp portion.
Very Very Beautiful
#35 posted by efdat
on 2007/05/19 10:43:03
this map is damn pretty! reminded me a little of the temple map from zerst�rer. great work on style and details!
for sp: i didn't have enough ammo. had to kill the shambler with the axe and died several times. give n 50 solved that problem.
for dm: just as neg!ke said - we played it together, i won =): gameplay isn't that good. more connectivity could help. it's rather easy to control the map (item placement?). clips might help in some places.
but altogether i really like the map for its eye candy.
#36 posted by gibbie
on 2007/05/20 06:34:25
than you're my hero
#37 posted by Bad Sector on 2007/07/28 21:01:19
I liked this little map :-). At the beginning i had a little problem because i went gun crazy and ran out of ammo, but when i replayed it i was more careful with the ammo usage and beated it :-).
I'm not sure i liked the Spawns though (although that might be of my general dislike of Spawns :-P).
The SP Bit...
#38 posted by Fern
on 2007/09/30 04:10:34
Was fun in a frantic sort of way. I got lucky in a few places but still beat it the first time... with 6% health and no ammo except for 24 shells. :)
I'm Sorry To Say
#39 posted by bambuz
on 2007/09/30 12:35:20
but this map doesn't work in DM. Tried it with Jago some time back. It's all at RL.
#40 posted by Jaromir83 on 2008/02/11 16:31:29
Than mapper owns. the map really rules. great architecture, fun to play both DM and coop. have you created more of such an ownages? will have to find out, thanks for perfect DM arena.
#41 posted by Jaromir83 on 2008/02/11 16:32:28
PS: I also liked apdm5 a lot, good episode 2 feel.