
Missing Texture
#3467 posted by
Zantonlan on 2024/05/09 02:01:56
Hello, I'm new to Quake modding, and am currently trying to add a new enemy to the game. I have the enemy modeled, rigged and all that, but when in the game, the texture doesn't show up. It shows up when placing in TrenchBroom, but doesn't show in the game, and the enemy is just black. Is there anything I may be missing? BTW, I've tested it in both QuakeSpasm and FTEQW, in case that was the issue.

Q1.pal
#3468 posted by
madfox on 2024/05/11 01:28:47
Are you sure the new model has the Quake1.pal?

Where?
#3469 posted by
Zantonlan on 2024/05/11 02:58:52
How and where do I need to put that?

Qmle
#3470 posted by
madfox on 2024/05/11 04:15:17
Download qmle, and see how it turns up in the editor.
From there you can vieuw the skin file.
https://renep.home.xs4all.nl/quakeme/

Registercvar FTE
How do I get access to the registercvar function FTE supports doing things in vanilla quakeC sources? There is declaration for the function in fteextensions.qc file but I neither can include it into progs.src nor copy-paste registercvar related stuff to defs.qc as it ends up into errors during compilation

Registercvar Error Message
#3472 posted by
Preach on 2024/05/14 09:44:25
What error message do you get if you add the declaration to the bottom of defs.qc?
It says that the function is redefined because there are 2 registercvar prototypes in fteextensions, but if I define only one of them it works.