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Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
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Casting An Entity Origin To The Client/Player Origin? 
I'm working on the stealth mod detailed in my previous posts, and I've run into a conundrum that I'm not sure how to solve.

I want to get the players origin whenever they are visible and assign it to an entity that tracks their last visible position. Whenever I try doing this, the entity just gets assigned to [world.origin].

I'm new to QuakeC but am making steady progress, any and all help is appreciated, thanks! 
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