Casting An Entity Origin To The Client/Player Origin?
#3478 posted by
rsrsceo on 2024/09/14 00:27:55
I'm working on the stealth mod detailed in my previous posts, and I've run into a conundrum that I'm not sure how to solve.
I want to get the players origin whenever they are visible and assign it to an entity that tracks their last visible position. Whenever I try doing this, the entity just gets assigned to [world.origin].
I'm new to QuakeC but am making steady progress, any and all help is appreciated, thanks!