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Q1SP - The Hand That Feeds You
OK, here is my new map, posted on shub-hub.com, mirrored at mediafire:

http://shub-hub.com/files/maps_singleplayer/thehand.zip
http://www.mediafire.com/?8m2coo0dum1

Here are some screenshots, same arrangement:

http://www.mediafire.com/imageview.php?quickkey=ci1ntgyt4mo&thumb=4
http://www.mediafire.com/imageview.php?quickkey=7z4de1djnmp&thumb=4
http://www.mediafire.com/imageview.php?quickkey=b9zpwed10wz&thumb=4

Heres the MapSource, same arrangement:

http://shub-hub.com/files/misc/thehandsrc.7z
http://www.mediafire.com/?2ik2gajbh3t

And finally a skill 2 demo with spoilers:

http://shub-hub.com/files/demos_singleplayer/handspoilers.dz
http://www.mediafire.com/?0nmmgw0bgyx


This map requires QUOTH. Also, please use an engine with lit file support, i.e. FitzQuake (Recommended), JoeQuake or Darkplaces!

Quite a big map, primarily idbase, there are 306 monsters on hard!

Thanks to all those who helped!

Happy Christmas!

[Edited out zipped screenshots, wtf]
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Yeah, I'm running under Windows, and using Quoth 2. 
OK, Right - No Problem.... 
...well I just tried it in windows with Quoth2 and had the same bug!!

Preach ?!?!?

Temp Solution - Re-install Quoth1 and play under that. You'll have to make a new folder in your Quake directory called "Quoth1" or something, then run fitz with "-game quoth1"

That should fix the problem, but it's a temporary fix...

:-| 
Thanks For Playing Though.... 
...and thanks for reporting this bug! :) 
Ok 
I've figured out what's causing this bug - code that's designed to kill the player off when using the coop bomb is also shared by the info_bomb when it shouldn't be. I can't fix this right now as I'm away from the computer with the quoth source code. A patch for this problem will be issued later - which will also sort out the earthquake warnings. For now, to downgrade to quoth1 you don't even need to reistall to a new directory - you can rename pak1.pak temporarily to revert the change that causes the crash. 
Thanks Preach ! 
 
Preach 
BTW: There also seems to be an incompatibility issue between Quoth1 and Quoth2 concerning the trigger code. I have a setup including info_notnull hacks (InitTrigger/multi_trigger) for a monster to fire which work in Quoth but are broken in 2. Though I'll have to investigate this further to pinpoint the exact cause. 
 
Now this is odd, unless I'm doing something wrong on my side...

I moved the PAK1 for Quoth2 out of the way so it's not found in the same folder. Upon loading my last save game I get the following console error:

Host_Error: ED_ParseEdict: parse error

And upon starting a new game by loading the map in the console, all of the monster respawns have already been triggered. 
You Might 
get a more informative error meesage using my engines. In any case, savegames might not be compatible even between two minor versions of the same progs, let alone two major ones.

This is just one of the prices for mixing up Quoth1/Quoth2 in the same directory. 
Hello 
This is my first post here.
I've just played your thehand map. At least until the very end when I ran in the same problem like Quakis.
The setup : WinXP, JoeQuake , The Quoth folder where you said in readme to put the map files, the pak0 from Quoth1 and pak1 from Quoth2 (i supposed pak1 would come along with pak0, not in separate folder!!).
I loaded the savegame before the crash in darkplaces and fitzquake 0.8 and the same problem, it freezes a few seconds after touching the unstable slipgate. The only remarkable difference is that the screen doesnt shake in joequake at those quake moments.

Looks like i have to remove the pak1 also and play again, or noclip directly to that part of map and see what happens next :)

I was playing it in glorious 1280x1024, all eye candy on (excepting detailed textures that doesnt look that good for me), using lastest version of joequake (that loads directly the skybox), the coloured lighting is at its places, all ok. Man, i want to say that for me your map is not only big and interesting, but awesome in visual appareance, I liked it very much. In fact got excited in many moments :D
It remembers me of many newer games. The skybox and coloured lighting has their credits here (and too for their creators, Quoth's also).

Would it be awesome to make an episode of such beautiful maps... :P
Yes, I know, lots of work required :( 
Quoth 1 
I encountered the same bug while playing this map. Does anybody know where I could get just Quotj 1 to play through this? 
This Should Be Quoth1, But I Am Not Sure 
Or 
I think if you install quoth2 then remove all of the pak files except for pak0 then it may work...... (hopefully) 
 
No, I tried that. Gives a Parse error. 
Guys 
This was patched in quoth 2.1, make sure you have the latest version - with a pak2 as well as a pak1. 
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