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Mapping On OS X.
So far I've had little luck with this. I'm just trying to do this, and if I really can't get it working I'll just give it up and try it on a windows box.

http://wantonhubris.com/blog/
That looks promising and great and all, but I see no release date.

http://developer.chaoticbox.com/quake.php?tab=mactools
Quiver works, kind of. It crashes classic when I hit build, and I have no idea how to get a .map file out of it to build with the tools.

http://www.aegidian.org/gqt/jqt/index.html
This ancient relic will run and I can get a .map out of it, but it won't compile a bsp without a jqt.wad, and I can't find it/have no idea what to do for that.

So anyway, if anyone has any links or advice or anything, I'd appreciate it lots.
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Try A 'fit' Button! 
Ijed - just do it man!!! Get the ole' Quakeadapter on the go RIGHT NOW. Just install it over the top of crappy 1.6a

One annoying thig with 3.3 tho:

The little window for tex alignment - if you click the field for an attribute, so as to type in there, and then move the mouse out of the window, the typing fails, and you pressing the numbers with the mouse in one of the four 'views' causes it to zoom in and out!! So keep the cursor in the text alignment window!!

Thats the only thing that bugs me!! 
For Curves... 
and surfaces at 45 and 26 you might want to use scale values of 0.75, 0.88, 0.94 and 1.04 a bit. I certainly use them when building non axially aligned stuff that needs neat texturing (i.e. base environments) a fair bit anyway. 
 
Scale is something you'd need much less often anyway... I rarely used the shortcuts for it in Radiant.

It's actually not all that common to want to scale by 2X or by half.

Right, but if the shortcuts changed the scaling by +/- 0.1 or 0.05 at a time instead of +/- 1.0 at a time, it could actually be useful. 
Stuff 
metl: perhaps!

Willem: I'll tell you one thing you do want shortcut keys for as far as texture scaling goes... scaling by -1 to flip the texure. That's one thing you CAN'T do in stock GtkRadiant, and it shits me no end to have to go into the texture properties just to flip the texture (something you have to do fairly often for certain textures).

I guess better than scaling by -1 would be a simple toggle between + and - scale that retains the actual current scale value (e.g. if a tex on a face is scaled by 0.5, pressing the flip key would make it -0.5 and vice versa). 
 
That's a good idea, I'll see where I can work that one in. 
PowerPC Support 
If anyone has Leopard installed on a PowerPC machine and hasn't been able to run ToeTag yet, try this version:

http://wantonhubris.com/blog/2008/01/19/toetag-06-powerpc-support/

This should work properly with PowerPC machines. I forgot about byte swapping and endian fun. Whoops. :) 
That's Fantasic! 
I can't wait to try it. 
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