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Remix Quake Mapping Challenge
New Quake mapping challenge in the tradition of good ol' 100brush and Coagula contests. Only this time the theme is "remix".

Game: Quake, sp

Theme: remix/remake of an original Quake sp map.

You cant take first episode E1M*maps though (because Kell is doing them).

get original map sources here: http://rome.ro/2006/10/quake-map-sources-released.html
or http://www.speeds.quaddicted.com/quake_map_source.zip

Mod: no mod

Engine : Fitz ( so go ahead use a skybox if you want)

Submission deadline is 1st June so you have more than 2 months.
(I think its more than enough time, considering you have small maps and the source files to build on. But if you dont think so - let me know )

Judges: yes there will be few, to review and rate the maps (metlslime is one of them)
Im not judging, I will be making a map myself.

people interested so far: Zwiffle, Trinca, Zombie, GomJabbar, Spirit

maybe Voodoochopstiks, Gibbie, Neg|ke�

Post comments if you want to take part.
Please state what map you are going to make. No more than two people on the same map please

(or catch me on IRC quakenet #terrafusion)
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Maybe if you had a good editor that could merge brushes and subtract reliably and stuff like that. *whistles* 
You Mean, UnrealEd? 
 
 
Using UnrealEd for Quake editing would be fairly painful, actually. 
Heh Heh 
I've done it!

UnRealEd --> .t3d --> conversion to .asc --> q3map2 --> .map

What's so hard about that? 
Wow 
this could turn into some seriously good maps released around the same ime. cheers guys. 
Hehe! 
I built a room last night. The first room of e4m1. Is not gonna be IDBase though, but speedbaze_fin.wad is the only textures I'm using for this one. What a fantastic set it is, as well!

Also I'm gonna do a .lit file for this one as well...

rj - that - looks - fuckin' - cool. 
Gah! 
I did something stupid. Now the map is leaking and missing brushes all over the place. WTF? Maybe ToeTag boned me with some previously unknown bug.

*shakes fist*

Ahh well ... more to rebuild, I suppose. 
 
Maybe if you had a good editor that could handle maps without deleting random brushes and stuff like that. *whistles*

:P 
 
Touche! However, I'm on a Mac. Heh. 
Guys 
save intermediate versions. Then you don't lose so much *when* the editor fucks up. It always does from time to time. 
 
Hooray, leaks fixed! And a cool new ceiling to boot.

I've also turned over a new leaf where I'll be saving a new version of the map for every major thing that gets built. 
Rj 
aww, I hoped for the original textures :-)

It looks fresh though. 
Willem 
Vis leaf? 
Ahem 
 
 
(speachless) 
Heh; Speeeeeeds? 
I assume that this texture set I keep going on about was created by you! Its lovely. I love it!

but on the main sort of texture (er how to describe without posting a shot), the one which is like the standard IDBase sort of wall tex, has ONE fullbright pixel in it!

How terrible! Whatever will I do? I'll have to spend at least 30 seconds in Wally to fix this!! 
That E2m5rmx Shot Looks Awesome 
Keep it up guys :) 
The Judges 
Metlslime, CZG, Lunaran and Bal.

Long time members of the so-called "true quake community" (ex QMAP), veteran expert mappers and industry professionals. 
Heh 
For a second I thought that read "...veteran ex-mappers..." Silly me. 
Thats Pretty Frightening! 
 
Veteran Ex-mappers Eh? 
[insert joke at Bal's expense] 
In Other Words 
guys who hang out on #terrafusion, even though they haven't released more than 1 map between them in the last 3 years. And why are there judges at all? Is there a prize?

This whole thing really is just one big ego-wanking circle-jerk. 
If 
You have to stroke someone's ego to get them to map, then you might as well make it a group event. 
Lol Wut 
whats your problem Kell?
its just a mapping community 'event' in the spirit of coagula and 100b mapping competitions of the past. Its point is making some nice maps in a given theme with a bit of competitiveness thrown in to spice things up. #tf is where the idea was born and discussed, so what?
All the judges are undeniably respected and experienced people who btw worked on like 8 games (and who knows how many levels!) between them in the last 3 years besides working on some custom/community maps and stuff. (just so you dont think they are some rusty EX-mappers from the past)

And you could contribute to this challenge yourself instead of starting a drama. About 2 months till deadline - still plenty of time Join in people! 
 
(Tsk tsk .... ) 
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