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SpaceHulk 256 Brush Map By Ijed
Here it is:

Screens: http://shub-hub.com/files/images/hulk256_shots.JPG
Download: http://shub-hub.com/files/maps_singleplayer/hulk256.zip

Thanks to Distrans for the concept.
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Can't You Do 
respawning items in regular quake with a qc hack? just set 'respawntime' or something on the ent, I thought. 
I Think 
You have to set its use to respawn, then trigger it.

Will watch the new demos today. 
@Ijed 
Oops I didn't notice your question ;)

I just meant I liked it because I didn't have the confidence of knowing where and when monsters were going to spawn.

It seemed like every time I was opening a door my first few attempts, a fiend or 2 somehow was right behind me killing me.

I adopted a very conservative play style after that but the "safety" of a normal Quake map was not present (you know, clear area ... continue ... retreat back through door ... wait for dumb monsters to come ... lob some grenades ... repeat).

I imagine there was a pattern to the spawning but the not knowing how it worked altered the dynamics for me and I was paranoid due to that. 
Nice 
Really enjoyed the map 
:) 
 
Sock-inspired Replay 
Skill: 2
Monsters: 76/76
HP left: 20

Played this for the second, maybe third time now, so some of the thrill was lost, but otherwise it was still full of shock and the "twitch". Especially when you open a door, expecting 3 fiends, and get 10 instead. The most unsettling moment was when I got pummeled at the console (lost all remaining RA and like 80 health), went back to the upper tier with ~40 HP, feeling quite safe because I knew a GA is up th-- oh shit...

Anyone notice that the gravity here is lowered? A very subtle change, but it works :D

It's also commendable that you managed to convey a scary, desolate atmosphere with only 256 brushes. What's that evil whistling wind sound you used thorought the map ijed? I looked through the quoth paks but couldn't find it. 
Hm 
Don't remember the sound - the source should be included though.

What I like about the map is it's like a puzzle - different routes activate different groups, and when they chase you down different corridors the thing plays out differently.

The small size keeps it short and fast as well - I tested by only quicksaving after the download was finished.

Will mention again to any new players, you need to wait at the console for the download to work. 
I Mean 
One quicksave at the midpoint. 
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