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ZDoom Stuff
ZDoom forums are such a mess... so this thread is for news and other stuff about the project, and to link to the occasional epic mod that floats along, such as Knee Deep in ZDoom http://kdizd.drdteam.org/
and Torment and Torture http://zdoom.org/wiki/Ultimate_Torment_and_Torture .

Just some background info in case anyone's missed out. Zdoom is a highly customized Doom engine written by Randy Heit and having a GL fork, GZDoom. Enhancements over Doom 2 include immersive cut-scenes, 3D worlds with jumping and swimming, removal of most Doom engine limits, translucency, a powerful Quake inspired console, screenshot tagged game-saves, and support for all Doom engine games including Doom 2, Heretic, Hexen, and Strife.

It does have it's down sides... the worst of which is a very dynamic api where three things come to mind: It uses the closed source (and ever changing) FMOD library for sound and music; Randy occasionally makes disruptive changes of his own; and the GL features of GZDoom mean mods will often only work with either GZDoom or ZDoom. Did i mention Linux support is an f-ing nightmare. See these forums http://forum.zdoom.org/viewtopic.php?f=4&t=10436 ,
http://forum.drdteam.org/viewtopic.php?t=3425 ,
or get some old binaries here http://www.linuxquake.org/index3.html .

http://zdoom.org/
http://grafzahl.drdteam.org/
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Back to Saturn X Episode 2 is very cool too. The temples remind me of Doom 64's, albeit a lot brighter. 
Alienated 
this years best megawad imho, just works, great looks, fun to play. Cacoward material https://www.doomworld.com/forum/topic/108865-rc1-release-alienated-10-levels-for-gzdoom/ 
 
Ozonia is pretty amazing stuff.

And am halfway through it's predecessor, exomoon, which was a bit slow to start but is still a blast. 
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