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ZDoom Stuff
ZDoom forums are such a mess... so this thread is for news and other stuff about the project, and to link to the occasional epic mod that floats along, such as Knee Deep in ZDoom
and Torment and Torture .

Just some background info in case anyone's missed out. Zdoom is a highly customized Doom engine written by Randy Heit and having a GL fork, GZDoom. Enhancements over Doom 2 include immersive cut-scenes, 3D worlds with jumping and swimming, removal of most Doom engine limits, translucency, a powerful Quake inspired console, screenshot tagged game-saves, and support for all Doom engine games including Doom 2, Heretic, Hexen, and Strife.

It does have it's down sides... the worst of which is a very dynamic api where three things come to mind: It uses the closed source (and ever changing) FMOD library for sound and music; Randy occasionally makes disruptive changes of his own; and the GL features of GZDoom mean mods will often only work with either GZDoom or ZDoom. Did i mention Linux support is an f-ing nightmare. See these forums , ,
or get some old binaries here .
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I just had to post... Love this level, but things like this often go under the radar. It's a Hexen inspired castle, with a variety of monsters from KDIZD, Doom 2 and many brand new. It has moody lighting and intricate detail throughout. Highlights include the hoard of new monsters, an unreal-esque mirrored floor, an interactive, macabre dungeon, and interesting finale.

Gameplay is v.good and the secrets (unmarked) rewarding. You should probably make sure to get the plasma gun amongst the towering stacks
of the library as it's sure as hell not easy. (I cheated a couple of times).
Game was played on skill 2 (out of 5) with GZDoom v1.1.4 (GZDoom 1.1.0 or
newer recommended). 
Good Idea Steven 
I like Doom in all variants. 
Zpack has some good stuff, too (as long as one watches the difficulty setting): 
Good Topic. 
Useful if it can become an all-round Doom reference in a digestible format. 
Bind F Freeze 
Just thinking about the numerous old school mods i tried...
007 License to Spell Doom
Had some ace moments.
I've never seen any Q engine with this freeze command. Wahoo ;> 
The Dark Side 
ZDoom is like the Darkplaces of Doom, only more buggy.

The problem with the ZDoom extensions is that your wad will be tied to one engine, for better or worse. All your eggs are in one basket. This wouldn't be a problem if Zdoom was multiplatform and if it wasn't so sluggish.

A dedicated DOOM engine like PrBoom is often preferable. And now that the Heretic source is open,I guess it won't be long until a dedicated port pops up. Perhaps that will also benefit ZDoom.

Hm, ZDoom is aparently no longer in Gentoo portage. O_o It can't be that bad?! 
(G)ZDoom On Linux 
The Linux situation is pretty dire. The developers of (G)ZDoom don't really care about Linux too much and support is often broken. There are patches available as mentioned in the first post but sometimes I've had to go in and edit a snip-it of code myself to get things to compile again. Things like that make me miss binary releases.

I did hear something about ZDoom possibly moving from FMod to OpenAL which would cause GZDoom to follow suite.

Oh and the situation with WADs being (G)ZDoom spefic isn't really an issue as a good majority of the community use the engine.

ps. You might want to check out Skulltag, which provides online play (DM,CTF,Coop,etc) and is based off of GZDoom. The community there is surprisingly active and there's plenty of players and servers at any given time. It is closed source however but that just means you don't have deal with compiling. >_> 
And Now The Cetain Thread 
is at the certain bottom of a certain page, but is still there... 
Not ZDoom-exclusives But Still Great 
Some nice wads I played recently.

D1 E1-style episode with incredible detail (love the shadows) and good gameplay. Highly recommended.

10sectors contest:
D2 megawad, each map uses not more than 10 sectors in total. Neat stuff, kind of like 100b.

2sectors contest:
Even more impressive. D2 16 maps with lots of trickery. 
ZDoom Sucks... 
... use DoomLegacy instead !! 
Doomlegacy Is A Horse Shit 
use gzdoom instead ;/ 
I Say... 
.. and I persist: ZDoom sucks, please use DoomLegacy instead... you damn stupid Doom-ish player :P 
what's wrong with zdoom? i used it to replay strife a while back. what a cool game, btw... 
you damn stupid Doom-ish player :P
you may tell it to your wife/mom, but not me, you stupid horse shit lover... :| 
I think you just lost your sense of humor playing too much with ZDoom :P though... and please don't talk about my mom/wife, you don't even know her... and you don't want to know her... 
I love ZDoom. I don't like GZDoom. Always gives me problems that ZDoom doesn't have. 
.. as if compatibilty/compilation/sound-api isn't bad enough, some mods require either gzdoom or zdoom.

I finished the 10 sector wad. All maps rocked ('cept map31). The first time the cyberdemon shouted his appearance i shit my pants. 
Horse Shit 
I think you just lost your sense of humor playing too much with ZDoom :P though... and please don't talk about my mom/wife, you don't even know her... and you don't want to know her...

i was wrong, i'm really sorry :/
ps. why do you think i'm playing doom at all ;) 
why do you think i'm playing doom at all ;)

dunno.. I was just guessing :P 
i like gzdoom :) works like a sharm and it keep been updated! 
what Trinca says ;) 
... nevermind... 
... nevermind... 
I'd quite like to know JPL's sister... 
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