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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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@Barnak 
M1 requires Apple 'notorization' and I don't have an Apple certificate to sign my builds (the unsigned M1 versions will refuse to run..) The Xcode project file included in the source supports targeting M1, so you can build yourself (or keep using the x64 version.) 
Szo 
While I don't know much about M1 compilations, I believe there's a way to build native apps for Mac Silicon without the pesky Apple notarization. I may be wrong, though.

Anyway, multi-thanks a lot for keeping Quake alive on Macs! 
@Barnak 
believe there's a way to build native apps for Mac Silicon without the pesky Apple notarization.

If there is, I'd like to know.

Anyway, multi-thanks a lot for keeping Quake alive on Macs!

You're most welcome. 
Quakespasm 0.96.1 Released 
Version 0.96.1 of QuakeSpasm is released.

Downloads:
https://sourceforge.net/projects/quakespasm/files/
http://quakespasm.sourceforge.net/download.htm

Changes since the previous version:

- Fix demo recording as client-only after connection to server (was
broken by signon changes in 0.96.0. Thanks to Jozsef Szalontai for
issue report.)

- Fix potential buffer overflow in COM_Parse(), e.g. with maps with
oversized 'wad' fields. (Thanks to Andrei Drexler.)

- Minor code cleanups. 
The Only Engine 
since v.0.96 is able to complete Mjolnir for now. May be it is time to update IronWail wich unable to run this mod normally? (map mj4m4 IW won`t load at any way for me). BTW IW my common Quake engine for now. I make no claims, I appreciate work of mr. Andrei Drexler. Thank You. 
What’s Wrong With Last QSS Release? 
(2024-march-01) Every step up the stairs is the pain for eyes, even 8 units high? 
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