Thanks for making a Linux version!
Is it possible to get a tarball as well as the installer? I don't trust .run files on my working machine. I like to install this kind of stuff manually.
Oh, ok, there will be an option in future.
However, you can trust runs from the official Jackhammer website. It does not require superuser rights and installs files into the home directory. If you are still suspicious, you can look through the head of the run file and examine an installation shell script that is invoked - it's quite straightforward.
Is There Any Chance Of A Mac OS X Version?
But not on the priority list.
I don't even know a man who makes maps for these games and uses Mac OS X as a primary OS.
There Are Some
but not many, yes. Although, shouldn't that just be a matter of compiling for OS X, since you're using QT? Or are there non-portable parts of your codebase?
Yep, there are some platform specific parts that do not rely on Qt. Not much, but still important.
Btw, Qt also has some OS-specific issues that should be carefully avoided, and that is what native tests are needed for.
This is starting to look very appealing to a Worldcraft/Hammer user like myself...
Well, if you decide to release an OS X version, I can do some testing. Would be interesting to see what the competition is up to ;-).
^^Karate Tiger soundtrack in the background...
There Is No Competition At All
Jackhammer can only compete with other modern VHE clones, and AFAIK there are none supporting Q1 and/or Q2.
People that aren't stuck to VHE firmly probably don't find this editor useful. And c'est la vie.
I Was Only Half Serious ;-)
I'm really happy that there are still other people working on editors for Quake 1, and I support any attempt to bringing those editors to as many platforms as possible.
Spirit The Weird Is Here
Can you please tag your release files with the version number? For example:
jackhammer_alpha_win32_.exe -> jackhammer_alpha_1.0.155_win32.exe
jackhammer_alpha_linux.run -> jackhammer_alpha_1.0.155_linux.run
And for proper timestamps it would be ace if you did not use content-disposition but plain and simple normal downloads. :P
Xfce, Arch: Some Warning Or Error Was Printed But All Seems Fine
Installing Jackhammer 1.0.155 to: "/home/me/captain/jack"
Do you wish to continue? (y/n) y
Generating desktop file...
All done. Thank you for installing Jackhammer.
./install.sh: line 89: return: can only `return' from a function or sourced script
When I try to launch jackhammer.sh I get "error while loading shared libraries: libQtCore.so.4: cannot open shared object file: No such file or directory" but I do have "/usr/lib/libQtCore.so.4 " (which is libQtCore.so.4.8.5).
What Is Your Linux Distribution?
Please replace in jackhammer.sh the following line:
Did this help?
Strange text parsing on the board...
The replacement certainly must be:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH : $dirname
It Just Truncates Any Long Words, So
put spaces in long strings of characters :)
Then post #40 can be probably deleted.
I finally sat down and tried it. I have to say that as a Radiant user, it is quite hard to get used to this editor. Radiant feels more efficient to me.
I'm still glad I tried it.
Revenge Of The Water Closet!
This looks exceptional, DLing it now.
Texure Brightness Setting!!!
After all the years.
Neat feature I found. The editor uses a light bulb sprite instead of a box. The bulb changes color with the RGB entered in the _color key GREAT!
If there were no sprite, the light entity (solid octahedron) would also change color depending on its color key. That's similar to Radiant's behavior.
Token Too Large Error During Compile (no Bsp Generated)
This is caused by not allowing for over a certain number of .wad files. Hammer allows up to 5, apparently Jackhammer only allows for 1. Ideally the number should essentially be unlimited but realistically 10 should be more than enough.
I like to segregate my textures into categories. For example generic (hint, skip, clip, trigger, solid black and so on) skies and liquids, animated, blue and grey, brown and green, tech (or base) and so on. Mainly this is to keep from having repeat textures in the texture browser without having to make a custom wad file for each map ahead of time.
What Compilers Are You Using?
Jackhammer allows for as many WAD files as you wish. However Q1 compilers distributed with Jackhammer (that are capable of handling map format 220) can't read more than 1 wad file, this is a limitation of original Id's Quake compilers.