#535 posted by mfx
on 2014/08/01 18:56:16
you should have put more detail in!
#536 posted by negke
on 2014/08/01 18:57:09
Now, where's that Cocerello character!! All he needs to do is re-run light to generate a new .lit file.
#537 posted by Tronyn on 2014/08/01 19:14:26
I'm almost expecting some giant denunciation of me to come from impatient players on here, but anyway it did finish, I just finished testing the vised version in 3 engines (it's fine, as expected same as the unvised version only faster, heh) and I'm sure everyone prefers waiting the extra little while over an unvised map.
Level4 Vised And Sent
#538 posted by Cocerello
on 2014/08/01 19:25:33
Sock, add it to the pack, if you are waiting for Tronyn you can wait for me. Equality of rights now!
* Negke, i was busy with the compiling. In times like this, i hate even more the fact that if you click outside the compiling window in Hammer/WC that window freezes and you can't see the progress.
Never thought of that option, and fully vised it again. But i have tried to do some things similar to that before and it always game me errors, not lighting the map when the only thing i changed since the last compile was the speed of a door for example ...
#539 posted by Tronyn on 2014/08/01 19:26:35
was the completion of the last jam this "by the skin of the teeth"?
Err, Or Nose
#540 posted by Tronyn on 2014/08/01 19:27:16
Hello, Companion In Noses
#541 posted by Cocerello
on 2014/08/01 19:34:05
** Update **
#542 posted by sock
on 2014/08/01 19:40:30
Got two updates from Tronyn/cocerello
Testing, building and packing ...
Keep calm everyone and have a smoke break ...
Keep Calm Everyone And Have A Smoke Break ...
#543 posted by Barnak
on 2014/08/01 19:48:36
I don't smoke. But I fart a lot.
You Could Light Your Farts
#544 posted by ijed
on 2014/08/01 20:27:04
And Make A Back Flamethrower For Quake With A Lighter
#545 posted by Cocerello
on 2014/08/01 20:31:36
take it to the Quakecon and cosplay in there.
By the way, having weapons shooting on the back reminds me of shot'em up games like Xenon
#546 posted by sock
on 2014/08/01 21:44:16
Can someone please add this to the top of the thread?
FINAL Honey Jam Map Pack - Download
Map Pack Authors - cocerello, ericw/fifth, lunaran, mfx, scampie, skacky, sock, tronyn
#547 posted by Lunaran
on 2014/08/01 22:26:17
Wow, Everyone Included A .txt File But Me
#548 posted by Lunaran
on 2014/08/01 22:32:21
scampie wins for best .txt ascii title art
#549 posted by Cocerello
on 2014/08/01 22:39:21
How the hell you conceived such a map? It is completely unexpected for the theme.
You have to tell me from where you get the LSD.
I Think That Should Be The Theme For The Next Map Jam,
#550 posted by Tronyn on 2014/08/01 22:41:08
#551 posted by Cocerello
on 2014/08/01 22:42:32
Make a r_drawflat map and twist it around.
Many Interpretations Are Possible;
#552 posted by Tronyn on 2014/08/01 22:47:05
make a map that seems to be melting; make a map in which the player realizes he is the brushes and the brushes are the player; make any kind of map you feel like making while you ARE on LSD; make a map that is outside of all rules and earthly concerns; etc. Too broad I guess!
This makes me want to go watch that video of the British army soldiers on LSD again, god that is awesome.
#553 posted by ijed
on 2014/08/01 22:49:24
Whats The Otp.map In The Source Folder About ?
#554 posted by mfx
on 2014/08/01 22:58:08
By The Mother Of All Fucking Quakes !
#555 posted by Barnak
on 2014/08/01 23:02:07
I quickly (so I could sustain my erection) played 6 maps in nightmare mode (full cheats ON). I didn't played Cocerello and Sock yet.
This jam is already of MUCH HIGHER quality than jam1 !
Geez you guys ROCK ! I'm jealous of your skills.
IS THAT QUAKE ONE WE'RE TALKING ABOUT !?
Or am I playing a whole new game ?
Dudes, don't EVER tell me that Quake1 is an old dead game !
I stongly have the impression that Quake1 enters a new golden age here.
Will 2014 stands for a resurrection of Quake ? (doh! How could it ? It was never dead).
Gez I'm impressed by these maps.
I especially liked Scampie and mfx maps, and I'll need to replay them in details, find all the secrets, etc. It will take weeks !
MFX, come on Bob, there's place for 1001 monsters in your map !
#556 posted by Breezeep_
on 2014/08/01 23:10:24
#557 posted by sock
on 2014/08/01 23:17:12
Map Jam 2
Congrats everyone who entered, another great map jam pack.
#558 posted by metlslime
on 2014/08/01 23:21:19
Alphabetical Order In The Images Too Eh Sock?
#559 posted by Tronyn on 2014/08/01 23:21:58
Even if it wasn't I'm sure I'd think the second-last shot was yours because of that "cliff-edge" thing you set up (like in your q3 map). Ever since I saw Heretic 2's Dm-Andoria and Cloudhub single player maps, I always thought there was hardly a cooler place for a map to be than the edge of a cliff.
All the shots look great, I'm impressed by the variety given how limited the texture set(s) are (and this was noted at the start too).