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Posted by oh, that person on 2014/10/31 20:42:21 |
Zerstorer and you know what that means, dark and GOTHIC as fuck. SPIKES. TWISTED WRECKAGE. DECAYING WORLDS. RUSTY EVIL. DARK ROCK THAT DRIPS BLOOD. Fuck yeah. - Shambler
Six visceral maps, assembled by six twisted disciples of The Destroyer: Daz, ericw, Ionous, mfx, scar3crow, Tronyn.
Download Readme Screenshots Discussion Thread
Happy Halloween! |
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 Very Good Maps!
#43 posted by - on 2014/11/02 03:56:59
A good pack of maps, and a good reminder of the cool shit that was in the Zer mod. Everyone always talks about the Riot Controller, but the Chaingun I always loved because it made the 2 nailguns functionally different, and it was nice to play with it again.
I'll give some quick comments here and I have demos for them all except ericw because I forgot to start recording on his and ended up talking to myself the entire time :_(
jam3_daz
I liked the vibe of this map a lot, but the combat often felt a bit slow and standard and could've used a few more set piece scenarios, and especially a more bombastic ending. Still, the center tower was cool as hell and I enjoyed swimming in it :D
but, no elevator secret nor dogs, -1/10... but you did use a tarbaby in an evil way so I guess I am required by law to bump you up to a 11/10.
jam3_ericw (sorrry no demo :_(((((( )
I'm glad someone made a really evil 'brutal base' map, as those are what I remember most fondly of Zer. Fun map, but pretty straight forward, and ended a bit too abruptly (many of this jam's maps did that it felt like)
I discovered one of the elevators is magic and it's shaft floats to get the last several units of height!!! ...but since I forgot a demo you will never see it. Nor how I tried to avoid a vore ball jumping over a pit, got hit by it anyway, and then fell to the bottom floor.
jam3_ionous
I REALLY REALLY liked the look of this map, and I liked how you didn't screw around and got right down to combat. A real shame about your technical issues dragging down your enthusiasm, because this map was pretty cool. I'm glad you used the Head powerup, if only in a secret, that was fun to get to use :D
jam3_scar3crow
omg first map!!!! Did you teleport Romero from 1996 to make your map for you? The idbase areas felt a bit out of place, so I almost thought this was more 'classic id Quake' rather than 'zer', but oh well! I liked mowing down all the zombies with the chainsaw!
jam3_tronyn
Also a map that didn't feel 'zer', instead this was 'doom 2 city maps'. I really enjoyed this, though I am not usually am not into Tronyn's maps that much. Mowing down tons of grunts with the chaingun is the best feeling in the game.
I died my first two times starting the map not realizing the hornet's nest that would be awakened by running through the open area, but once I got going, it was fine. I think I would have preferred some more regular health pickups in the map and dropped one of the megahealths, because I often found myself low and with nothing to pick up after combat, but overall it was fine.
Oh, and I should also mention that the colored lighting use was excellent. It's very saturated, but it was used very well and in good combinations. Enjoyed it a lot!
jam3_mfx
Just awe-inspiring. The atmosphere, the layout, the gameplay... everything was excellent. Fantastic work, hurt only by the bug which I see you've since fixed. The biggest thing I saw in this map was how well planned your combat scenarios are, and it was very much a treat to play.
And honestly, this should be an inspiration for mappers, rather than a road block. Year and a half / 2 years ago, no one ever heard the name MFX... Each of his maps has been an improvement over the last, and you can tell he strives to overcome the bars set by others (namely sock) until here he is making some of the best Quake maps to date.
Great work! 5/5 pack!
 Very Good Maps!
#44 posted by - on 2014/11/02 03:56:59
A good pack of maps, and a good reminder of the cool shit that was in the Zer mod. Everyone always talks about the Riot Controller, but the Chaingun I always loved because it made the 2 nailguns functionally different, and it was nice to play with it again.
I'll give some quick comments here and I have demos for them all except ericw because I forgot to start recording on his and ended up talking to myself the entire time :_(
jam3_daz
I liked the vibe of this map a lot, but the combat often felt a bit slow and standard and could've used a few more set piece scenarios, and especially a more bombastic ending. Still, the center tower was cool as hell and I enjoyed swimming in it :D
but, no elevator secret nor dogs, -1/10... but you did use a tarbaby in an evil way so I guess I am required by law to bump you up to a 11/10.
jam3_ericw (sorrry no demo :_(((((( )
I'm glad someone made a really evil 'brutal base' map, as those are what I remember most fondly of Zer. Fun map, but pretty straight forward, and ended a bit too abruptly (many of this jam's maps did that it felt like)
I discovered one of the elevators is magic and it's shaft floats to get the last several units of height!!! ...but since I forgot a demo you will never see it. Nor how I tried to avoid a vore ball jumping over a pit, got hit by it anyway, and then fell to the bottom floor.
jam3_ionous
I REALLY REALLY liked the look of this map, and I liked how you didn't screw around and got right down to combat. A real shame about your technical issues dragging down your enthusiasm, because this map was pretty cool. I'm glad you used the Head powerup, if only in a secret, that was fun to get to use :D
jam3_scar3crow
omg first map!!!! Did you teleport Romero from 1996 to make your map for you? The idbase areas felt a bit out of place, so I almost thought this was more 'classic id Quake' rather than 'zer', but oh well! I liked mowing down all the zombies with the chainsaw!
jam3_tronyn
Also a map that didn't feel 'zer', instead this was 'doom 2 city maps'. I really enjoyed this, though I am not usually am not into Tronyn's maps that much. Mowing down tons of grunts with the chaingun is the best feeling in the game.
I died my first two times starting the map not realizing the hornet's nest that would be awakened by running through the open area, but once I got going, it was fine. I think I would have preferred some more regular health pickups in the map and dropped one of the megahealths, because I often found myself low and with nothing to pick up after combat, but overall it was fine.
Oh, and I should also mention that the colored lighting use was excellent. It's very saturated, but it was used very well and in good combinations. Enjoyed it a lot!
jam3_mfx
Just awe-inspiring. The atmosphere, the layout, the gameplay... everything was excellent. Fantastic work, hurt only by the bug which I see you've since fixed. The biggest thing I saw in this map was how well planned your combat scenarios are, and it was very much a treat to play.
And honestly, this should be an inspiration for mappers, rather than a road block. Year and a half / 2 years ago, no one ever heard the name MFX... Each of his maps has been an improvement over the last, and you can tell he strives to overcome the bars set by others (namely sock) until here he is making some of the best Quake maps to date.
Great work! 5/5 pack!
 KING OF THE DOUBLE POSTS!
#45 posted by - on 2014/11/02 03:57:25
all bow down
 Thanks Everyone!
#46 posted by path0gen on 2014/11/02 10:41:46
A great piece of work as always! Skill 1 demos are here: http://tinyurl.com/mjju33q
 Warren
#47 posted by negke on 2014/11/02 12:21:56
Does it work now?
#48 posted by JneeraZ on 2014/11/02 12:57:52
negke - It does, thank you!
 This Just In
Daz's favorite map from the bunch is "Dollar Non Collar"
#50 posted by negke on 2014/11/02 19:21:33
And he managed to even break the fixed version!
#51 posted by - on 2014/11/02 21:25:43
And missed one of his own secrets in his map.
 Oh, Scar3crow, Something I Forgot To Mention...
#52 posted by ionous on 2014/11/02 21:42:17
Is the title of your map a Bloodbath reference?
#53 posted by scar3crow on 2014/11/02 22:14:54
Yes it is. I was listening to them some while mapping. So it was that, or Disseminated Intravascular Coagulation, because I was also listening to Viremia.
 Demos
#54 posted by DaZ on 2014/11/03 10:17:49
 Jam3_mfx Crash
#55 posted by Legend on 2014/11/03 22:32:47
I can get all the maps but jam3_mfx to run. Using qbism super8 engine cause it runs the best on my pc and I like it the best in general.
Anyway, the map loads but then the second I move forward, it freezes and crashes.
 MFX!!
#56 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
 MFX!!
#57 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
 MFX!!
#58 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
 MFX!!
#59 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
 Yo!
#60 posted by mfx on 2014/11/03 22:42:14
@legend:
My map executes the r_skyfog command via a hacky trigger right at the start. qbism doesnt know how to handle this i guess. sorry, please use QuakeSpasm.
@oldone:
Cool down. pentposting is funny, quadposting just sucks.
 Old One Has Spoken!!!
#61 posted by RickyT33 on 2014/11/03 22:44:55
He's right tho.
 @Legend
#62 posted by mfx on 2014/11/03 22:48:13
I forgot, you could noclip around the trigger, and try to play the map. It really does nothing more then setting the skyfog to 0.23, so gameplay shouldn�t be harmed.
To locate the trigger boundaries type r_showbboxes 1 in the console and hit enter. 0 turns this off.
 Coool Pack Guys.
#63 posted by Shambler on 2014/11/03 23:12:20
I had much fun. Red fog and blood fountains FTW.
 BTW,
#64 posted by Shambler on 2014/11/03 23:14:01
Oldone might be a posting fucktard, but he has a good point about how good this year has been for Quake. 3 great map jams and 1 great rubicon pack, plus whatever else I've forgotten (surely some other sock stuff and mfx stuff at least?). Some seriously impressive and varied stuff in the releases too.
Jam 1 = 12 Q1SPs
Jam 2 = 8 Q1SPs
Jam 3 = 6 Q1SPs
RRP = 3 Q1SPs
+ numerous standalone releases. That's more than we got in 2012 and 2013 combined!
#66 posted by Legend on 2014/11/04 02:02:13
thanks for the info. unfortunately, my pc doesn't seem to wanna run quakespqsm for me. :( oh well. Running 5 outta 6 ain't bad.
It would be nice if these map jam packs had a central start/hub level to make it easier to play the levels instead of having to type the map names in the console. Or even a simple menu interface for selecting them. Even stringing them together as an episode.
 @Legend
#67 posted by Oesilator on 2014/11/04 02:17:34
Specify hardware please. Theres help here, i�m sure.
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