Please provide more info.
#2 posted by Baker on 2014/12/21 18:19:12
Unsupported, but you may find it interesting. Mark V - Mac Requires Mavericks or later - Untested except on my Mac
GLQuake + WinQuake builds. ProQuake aim support, loc support, NAT fix. Contrast support, but no hardware gamma support.
#3 posted by Omi on 2014/12/24 19:15:46
Is the source of this on version control? I'd like to contribute
#4 posted by Omi on 2014/12/24 19:16:13
Also it says it can't find my quake directory when it's in it
Set The Basedir
#5 posted by Omi on 2014/12/24 19:25:55
I set the basedir and still get error:
Couldn't load gfx/palette.lmp
#6 posted by Baker on 2014/12/24 20:01:31
I forgot that the debug build has an #ifdef DEBUG in it that has a hardcoded testing directory.
I'll build a release build and upload later today.
#7 posted by ericw
on 2014/12/24 20:46:21
You also might find Quakespasm useful, it has mature OSX support: http://quakespasm.sourceforge.net
Both it and MarkV are Fitzquake derivatives.