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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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Issue With High Polling Rates On Mouse. 
I have a Logitech G PRO Wireless and when I keep it at my usual 1000Hz the input becomes unresponsive. Sometimes shooting gets stuck or doesn't register. Bringing it down to 250hz seems to run fine.

Is this a known issue? 
#2728 
Yeah I've had the same issue. It's probably the main thing preventing me from using this engine regularly. Haven't tried changing the polling rate yet. 
#1336 In The Old Thread 
Might add:

if (scr_center_lines <= 4)
..... y = vid.height * 0.35;
.. else
..... y = 48;

Is the original Quake code. And quite terrible, really.


I came across one of Carmack's old .plans: https://github.com/ESWAT/john-carmack-plan-archive/blob/master/by_year/johnc_plan_1996.txt#L3436

changed center print position for very long text messages AND end of e4 text crash both on the very same day.

Hmmm - fishy.

The end of e4 text is 17 lines; 17 * 8 + 200 * 0.35 is 206 - yes, that'll overflow a 200-high display. 17 * 8 + 48 is 184, however.

Looking further at Sbar_FinaleOverlay we see Draw_TransPic ( (vid.width-pic->width)/2, 16, pic); - and this banner pic is 24 texels high.

So I'm 99.99999% satisfied that the weird centerprint y calculation is for positioning end of episode messages. 
Nice, But... 
Now we would just need someone to implement this code. :P 
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