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24h Map Jam
The theme is Base, think about E1M1 from quake.

The maps will be played on ID1, that is no mods. custom skyboxes are allowed.

The deadline is 11.1.2017 5PM CET

(checkout the clock if you arent sure about the time

Send maps to:
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Mukor That Looks Retro As Hell! :D Good Job 
Nice Start! 
Looks great you two! 
I started something for this but I hugely doubt I'll be able to finish it by tomorrow. 
Nice Screenies Y'all 
Skacky, I love your variation on the slipgate design. If you don't have time to finish your map for this jam, don't scrap it. Make something of it. Where does the texture with the big arrow and "slipgate" spelled out come from?

So am I looking this clock? 
Rock Around The Clock 
CET (Central European Time) is GMT+1, you NewHouse are GMT+2, so 5PM CET = 6PM in Finland.

As a side note, I find it funny that CENTRAL European Time includes WESTERN continental Europe... 
Hmm.. so about 6h jam this time* 
Sorry, but I really can't map today, I will do dlc for sure this night. 
"DLC" for a "24h Jam"?

It's called releasing a standalone map. 
Or is it? you really seems to know. 
Closer And Closer 
To the deadline!

Looks nice Skacky, hope you are able to finish! 
With 4 Hours To Go It His Highly Unlikely 
i will make it in 4 hours, let it be a great challenge. 
Good! A good amount of personality i'm seeing there.


And now for sleep. I've been mapping for 24 hours. Literally. 
Looks Good Mukor 
Good night. 
Holy moly! =D

Have a good night! 
So you could map today, after all... Screenshot? 
Yeah, I made something little.. getting really frustrated that I didn't find right textures, and it started looking more like Quake 2's army outdoor areas.. but hopefully it is fine. 
I recieved Mukor's and NewHouse's maps and im ready with mu map also. If there is anyone out there who needs a couple of extra hours ill be ok with delaying the thread for that while. 
Well, Q2 design borrowed heavily from Q1 base design in the first place, so I guess it's OK. I actually liked the design in Q2, it's only the fact that the entire game had no variation in environments that made it somewhat boring in the long run. From what I can see, you managed to capture the overwhelmingly heavy style of Q2 architecture alright. 
Really wanted to create red id base, but those textures didn't looked as good as these darker metal textures against that dark red sky. 
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