News | Forum | People | FAQ | Links | Search | Register | Log in
What Do You Value Most In Gaming??
Simple things - post a few things you value the most in gaming (FPS or otherwise), feel free to explain why, give examples, post some things you don't value, and slag off everyone else's choices as wrong and stupid.

I value the most:

1.a. (action games) Progressing and exploring through an interesting "unreal" game world.

1.b. (tactical games) Thought-provoking combat using planning, positioning, and unit constituency.

2. Entertaining and visceral action and conflict.

3. A well presented, strongly themed and atmospheric game setting.

(reasons should be pretty obvious!)

I value the least:

1. Repetitive and prolonged combat in one area, especially bosses and arenas (very boring).

2. Lengthy spoken or exposition of story and game lore (I read loads and better quality in real life, I don't need to spend half a game as a reading sim, any more than I need a picking my nose or washing the dishes sim).

3. Irrelevant achievements or goals that don't affect the game (e.g. Steam achievements).


What I found interesting writing these lists was how different my values were for action and tactical games. I'm quite happy playing very similar maps through XCom with little sense of progressing through a consistent environment, because the tactical combat is so gripping. Equally for FPS, on-rails interactive movieness is usually so boring that the hunting around you get in something like Dishonoured is really important to me. #makesyouthink #notverymuchtho
First | Previous | Next | Last
 
The world will remember that the rise of the machines began with a sentient spambot on func_... True AI has finally been created, it is only a matter of time before Skynet is advertising cheap soccer jerseys around the world, toppling governments in the process and bringing about the apocalypse... 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.