Thanks A Bunch!
#26 posted by
megaman on 2017/10/09 18:14:19
- awesome demos & videos. Esp. the voice comments are really helping to understand feedback better.
- the switch next to the big elevator triggers spawning of the scrags, but only works thrice, and only after you visit specific points in the map. It sort of works like D2's generators, but they just trigger immediately and don't have a seperate switch. Generally, I tried to use the floor switches instead of trigger_once as much as possible.
- I should really do a recording of the D2 level.
- It's nice to see that the rock death trap is liked by everyone ;-)
- the only trick with the two step platform is entity removal and spawning (thanks preach!), and then some carefully placed clip brushes for the items.
Any Ideas How To Hint At The Exit Better?
#27 posted by
megaman on 2017/10/09 18:15:47
There /is/ a msg when you step on the elevator first, but nobody seems to notice ;-)
Maybe I just need a bunch of arrows pointing upwards...
Well...
...this was amazing.
Dare I say it's the best of the 2017 bunch? Not kidding. I enjoyed it THAT much.
Hey Megaman
Initially I didn't want to play this map, because to me the concept was weird. I couldn't really imagine how a descent 2 map would translate to quake.
I ended up playing it on stream (on nightmare) and was pretty awestruck by it.
Let me say right off the bat that you did an amazing job. The gameplay was excellent and the brushwork was fun. It felt very quake, you wouldn't really know it was based off a descent 2 map unless you were told.
I only have one complaint, and that's the apparent lack of clip textures. I was put into situations many times where I was caught up on small geometry when trying to strafe away from monsters.
The difficulty was pretty spot on for nightmare, man that rocket launcher room vore encounter is mean XD
I loved the end lift. I did notice one oversight though. If you hit one of the side switches last and jump into an alcove for cover, the lift can go up leaving you behind with an unavoidable pit death.
Great job.