#196 posted by
oglerau on 2022/02/16 22:46:00
Arm64 Build?
#197 posted by
J0B00 on 2022/02/17 20:45:41
I stumbled on to the armhf binaries for FTE in moodles and got them running on a Raspberry Pi 4B in 32bit Rasbian Buster. At 1920x1080 with mild overclocking, I get about 30fps. It’s very playable at 720p.
Given that PiOS 64bit is out, would it be possible to get a set of arm/aarch64 binaries similar to what is already posted? I tried compiling myself but it errors out. I don’t know much about coding. Any help?
#198 posted by
oglerau on 2022/02/21 20:17:43
OK, so after a lot of testing and playing with friends from Europe and South America, tweaking the CVARS of both FTE and Darkplaces... DP wins, with the defaults from Nexuiz Classic.
I think this is maybe due to the earned experience from the Nexuiz team with a lot of players and constant feedback. It's not that FTE is bad at all, it's just not battle tested.
#199 posted by
8657 on 2022/02/24 08:14:41
FTE is best for specific projects that required scripting. As an engine itself, it's actually not that strong. But anyone who wants to weave a story through cutscenes would see use out of this.
#200 posted by
oglerau on 2022/05/12 14:57:25
is there any trick for higher-resolution lightmaps in FTE? 4096x4096 maybe?