#1 posted by Spike on 2018/05/29 22:01:04
Depends on the engine as to whether it already works. I implemented it into FTE, where it was really handy for touchscreen widgets etc, so maybe it'll work in qi4a(aka dp) already - check the path command to see.
apks and pk3s are basically the same thing so the bulk of the code is already there. Just remember that if you're nesting pk3s or paks inside an apk then be sure to NOT use compression when adding that file to your apk, otherwise seeking gets expensive. This is no great loss - other files can still be compressed, and any files inside the pk3 will still be compressed, just avoid paks).
#2 posted by Reyond on 2018/05/29 23:47:38
Thanks for respond! I will try to do that with Qi4a. However, fte engine is my favorite quake-based engine but it has complicated and not really handy controls. I would like to use fte if it had handy control system. For instance I like how it is made in quake touch
#3 posted by Reyond on 2018/05/30 02:21:40
Also, in FTE port movement buttons and rotating does not work at one time.
#4 posted by anonymous user on 2018/05/30 04:42:05
"QI4A is broken for good I'm afraid. I know this because I had to fix the issue it has in order for QVR (Quake VR) to work correctly. Basically the problem is Android 5 introduced some security checking on calls to snprintf, which means a null string is returned if it detects invalid characters in the input string. As Darkplaces uses certain characters in its netcomms code, it is failing on starting the game on Android 5 and above and is unable to go any further."