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About The 25th Anniversary Of Doom
Hey there.

On December 10, 1993, Doom was released as shareware and became a massive phenomenon. Without Doom, we would probably not have Quake and its successors. Are there any plans to celebrate its 25th Anniversary?
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Quake Was Already Planned Before Doom Was A Thought 
That'd be the character named Quake in the never released The Fight for Justice yeah? But Quake as it is today is thanks to the failure of the original idea and the change to a shooter.

Quake and its successors refers to the shooter it became. Which is why I'm asking this question in the first place. 
The Fight for Justice isn't a failed idea. And the Quake franchise as it is today is not what the original 1996 game was going for. This doesn't mean that the original game was a failure either.

Ideas can't fail, only their execution can. And id never actually tried to execute the original design idea of Quake. 
Simple Answer 
This isn't a DooM-related forum. DooM is still a ton of fun but folks around here prefer Quake. I prefer the atmosphere and technology over DooM.

But then again, I like every id game. Yes, all of them.

There's room for all of them. But on this board, you'll get more Quake love than any other title. 
What's The Difference Between A Terrorist And A Quake Player? 
You might be able to convince the terrorist that there are higher aims than blowing the shit out of civilians.
A Quake Player can never be convinced that any other game than Quake is worth playing. 

what's this "doom" thing people are talking about? Is it some kind of quake? 
Using Wikia? 
Come on Kinn, you can do better. 
I just typed "history of guake" into the google and that's what came up? Did I do it wrong? 
Oh right I didn't know about the DRAMAZ.

Disclaimer: in post #6 I posted a link to a website page belonging to the domain. This was not intended as an endorsement of Wikia Inc. and its associated domains, nor was it intended as an invitation for anyone to click onto further pages from the page I linked, which could have resulted in a user navigating further hosted content. I apologise for any offence this has caused, and will be more careful in the future. 
You Lovable Fud. 
Have you updated the privacy policy yet? 
You can be sure there's going to be some event at 
"Clench Throckmorton doesn't collect your data - Clench Throckmorton IS your data - and this time, it's PERSONAL." 
Doom Rules 
I first started mapping by screwing around with Doom maps, and the level design of Doom still influences my Quake stuff. I would like to play a ton of Doom user maps some day when I get time. Unfortunately I've played very few Doom mods since like, Barney Doom. 
Doom is awesome. I'm not a fan of slaughter maps, but otherwise put it straight into my veins. Cacodemon Awards stuff is constantly amazing. Tronyn, maybe you should try Pirate Doom?

I wonder if some sort of Doom-theme mapping jam would work but that's tough. It seems like both the textures and the map layouts would be quite challenging to adapt to Quake.

Tho I really liked the Doomy door texture in Daz's fire-and-brimstone jam map. 
Wihout Doom We Wount Have Serious Sam 
Quake Vs. Doom 
Doom has deeper gameplay, Quake has more possibilities in terms of architecture and atmosphere.

Personally I mess around with Quake more because (comparatively) I suck at Doom. 
Care to elaborate? 
I'm also interested in Doom having deeper gameplay, considering the obvious limitations on player movement and level design and the enemies being largely far more primitive walking targets than Quake's bestiary. 
Plus Quake has spike shooters, swimming, trains, crushers, Quad, verticality. Props to Doom and all and yes perhaps a Doomjam is in order, but Quake builds on Doom and takes it further. 
Doom has several gameplay elements that Quake doesn't have, and vice versa. Quake isn't an expanded Doom. 
If you consider just a 2D arena of monsters, then Doom has superior combat.

However, as soon as you move outside 2D arena level design, Quake offers all sorts of other gameplay possibilities far exceeding Dooms.

Doom only beats Quake when you are just limiting yourself to Doom-style level design. 
Doom is just a more "fun" game. 
That was probably a bit of an overstatement but I think it comes down to Doom II in particular having a handful more monsters then Quake, filling several niches Quake doesn't have without Quoth or AD; but the huge difference is how much faster Doomguy is than Quakeguy. I think this makes a much bigger difference in gameplay than jumping and swimming does. Maybe it's just the kinds of maps I like to play, but looking at high skill-ceiling or "slaughter" WADs, I just haven't seen much like that stuff in Quake other than like skacky's latest demo. Or maybe its just that "Rubik's cubes made of mosnters" are more popular in the Doom community. 
The Most Useful Part Of Doom's Movement Speed 
is being able to quickly traverse the now empty level you've now spent 20 minutes going over in the middle of some retarded key-hunting horseshit created from a wrongful understanding that complexity = just make a goddamn maze everywhere. 
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