Just didn't see it what Mong distrracted from infight. It was very simple indeed, Shamblernaut. Still I had no idea after your message on discord.
I kept on going wit the Mong's run function that I didn't see the typo, as it was encapsulated in the sound message. ai_walk had to be ai_run.
void() grun_run1 =[ $run1, grun_run2 ]
{
if (random() < 0.2)
sound (self, CHAN_VOICE, "grunt/atk1.wav", 1, ATTN_IDLE);
ai_walk(18);
};
Now it is running fine.
Thanks for the advice on this weary long lacking subject!
It was beyond my expectation monsters would infight,
always went for the full confrontation.
Quasm_dev2.39