If compiling an original, unchanged Source Code from Abyss of Pandemonium v2.0 using FTEQCCGUI.exe
there is an ammo counter bug occurs while switching weapons after shhoting.
For example if type "impulse 9" and start shooting from Nailgun, for instance from 200 nails to 188 and then switch to Super Nailgun you will see 189 nails in ammo instead of 188!
If you shoot from Super Nailgun from 188 nails to 182 for example and then switch to Nailgun, you will see 184 nails in your ammo counter instead of 182!
So cycling forward after shooting adds 1 piece of ammo to the weapons which share the same ammo type with the previous one and cycling backwards adds 2 pieces of ammo to the weapons which share the same ammo type with the previous one.
Same problem goes to shotgun weapons, lightning, and rocket/grenade launchers.
Could you guys tell me what may cause this proble and how to eliminate it?