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Dwell - Episode 1 Released!
Announcing Dwell, a brand new four episode mod project that is currently under construction.
Episode 1 is available now, with the others coming soon!

Trailer

OVERVIEW:
- Four Episodes featuring varied and unique themes.
- 4 custom bosses, one for each episode.
- Brand new monsters to face, including many returning from other Quake worlds.
- New weapons to hunt down and utilize.
- Complete custom soundtrack by Alekswithak.
- Support for up to 4 player co-op.
- Episodic release - Get it while it's hot!

Download and Screenshots

THE TEAM:
Fairweather - Project Lead, Level Design
Alekswithak - Lead Composer
Khreathor - QuakeC, 3D Models
Danz - 3D Models, Sounds, Textures
Markie Music - Level Design, Sounds, Music, Textures
JCR - Level Design, Sounds
Greenwood - Level Design, Textures
Maksim "VoidForce" Maksimov - Level Design, Textures
Henry "h4724" Ambrose - Level Design
PoolboyQ - Level Design
Pinchy - Level Design
Mazu - Level Design
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I Have Dreamt 
of a project like this. The screenshots look nice, it looks like a lot of effort went into the levels. Good luck with finishing the other episodes!

Hope I find the time to check this out soon. Fingers crossed it works with Mark V. 
Nice 
Played only first map, it gave off some Unreal vibes like at the beginning where you escape from the prison ship.

Also I have a feeling this is based on Copper or has certain traits of it (Ogre drops 1 rocket, Enforcer is firing like turret and doesn't drop anything, etc...), but I haven't seen anything mentioned about it in README_dwell1.txt 
 
In Quakespasm-Spiked I see that issue which also plagues Copper a bit, where sometimes you'll see a spawning-in monster (I guess?) flicker/zip quickly across the map to get to its start location. 
 
Anyway, just able to peek into the first map quickly at the moment. Already a big fan of the new music and sounds! 
 
#1, it's tested and is compatible with MarkV! Have fun :)
#2, I've included some stuff about the Copper mod in the Quaddicted forum post, and I'll be updating the readme later today to expand thanks / talk about Copper and it's changes.
#3 Ah, yes. This seems to be a problem we can't really solve very easily.. it's on the tracker for episode 2 / a patch of some kind!
#4 Cheers Joel! :) Aleks really hit it out of the park with the new music, and those menu sounds are to die for. 
Impressive! 
lately, quake level design is reaching new levels.

congratulations!

some minors error messages in the console, but I'm using 0.92.2 ADMOD 
@Icaro 
this is a mod, so trying to use a different mod with it will probably break things 
@Icaro 
These maps have enemies and items that ADMOD doesn't have... so of course you'll have error messages in the console, everything that makes this mod unique isn't loading. 
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