Just Finished Whole Pack On Nightmare Skill.
Halls-o'-Win (hwjam3_artistical) - Cool idea, but why the fuck I keep falling to my death and just dying from no particular reason after falling onto these black bars? Is that intentional? Looks like utter bugs to me. Especially that you die from falling on the floor right after teleporting into minotaur-shambler section, YET NOT DIE WHEN FELL INTO THE VOID UNDERNEATH IT.
US (hwjam3_quasiotter) ok
approach of the second sun (hwjam3_entsoy) - whoa, actual horror! I like black and white, fog-induced eerie cubish aesthethic. I understand the appeal of it, probably black and white filter like in noir film jam could work even better to turn monochrome also mobs and projectiles. Mobs in suspended animation work well on the level's summary atmospere. Frying shambler with living bombs felt satisfying, as well as amount of other infighting involved.
Problems: 1. Doors painfully jam you if you slam into them in midair. 2. Where the fuck should I go next?!
Untitled (hwjam3_vbs) - Industrial Theme? Nonlinear progression? Big open spaces? JUMP BOOTS? Now we're talking! Now THAT'S what i'm talking about! Most of the spawn triggers can be easilly avoided, but that's not a complaint, more like reward for tricky and not boring/obvious exploration routes. Very good job. Especially this lagless on such big open map [looks at other ones with disdain]
The Apothecary (hwjam3_nyo) - poor shambler... whoever let him into this dangerous moving gears place isn't a good person and not a good dungeon keeper! Sometimes I feel like i've being bombarded by poison wizard out of nowhere... Those are BIG buttons, I like it. Overall simplistic, yet fun to play map.
The well of damned souls (hwjam3_greenwood) - It's cool that traps work on all enemies as well as on you, very convenient. Love the subtle humor in environmental storytelling. Somehow, this map reminds me of An Outhouse from yesteryear halloween jam. Good job.
A Dead Man's Favor (hwjam3_mh) whoa the narrative! The mechanics! The details and overall effort put in! Great work! That's a cool neat level, but I got a problem with protection rune, I did jump to it with grenade launcher, but there's no way to get out of there without another jump, maybe grates could open up a bit after picking invuln up. Also I believe I've seen mobs telefraggin' each other right at the spawn near widowmaker.
Also there's a lot of places at the surface that all the enemies can get corner you in, maybe it's not good and more open spaces would be cooler.
The Banquet (hwjam3_xeo) - Cool artistically, simple in mechanics, fun has been had.
Necromanser's swamp (hwjam3_shadesmaster) - Now that's some poisonous swamp fauna you got there, feels like I'm back in Na Pali from Unreal. I never thought a single spider could have so many
hemolymph in it. By the way, can these spiders poison ogres so i could one-shot them? Fuck I would ADORE if some lil jumpy boi reduced a damn Judicator to a one widowmaker shot, cutting his hp to 10%. I love the spacing, overall combat setups and map feel, some obvous borrowing from necromancer's keep but if it works it's fine. Very good job here. But as with most Shadesmaster's maps they're too doomish and horisontal, I would add one more walkable floor on a top of every unreachable pillar/wall and it would be much funnier to traverse. For example, this roof and the top of the rock here https://imgur.com/a/WEtSfbM
One more bug, Judicator at the end crashes level with "program error" at the gaunt summon phase. https://imgur.com/a/HeHEBPu
By the way, these new knights are so nice and all, but can @bal now turn gaunts into some kind of cyber-angels from Urdak at this point for them to suit into overall theme?
The Vileduct (hwjam3_makkon) - Very comfy, almost like somthing from Townscaper. Pretty laggy though. After "the chapel is now craven" message i didn't understood where to go next. After about hour of wandering i've noclipped on the blue bridge, so didn't finished map the intended way.
Blackvenom Retreat (hwjam3_pinchy) - Yay, lots of infighting! That's a fun one.
Abbeytoir (hwjam3_strideh) - Very beautiful artistically. Neat, satisfying level design.
Overall jam is good, AD just got on a whole new level with this 1.8 update and I feel this jam is just small example of what's to come next.