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CPQ Advanced Map Logic - New Site & Preview Video
It's a new year, so it's time for some new tools for QUAKE mappers! I've been working diligently on a mod that empowers map authors with deep and dynamic tools to build interesting encounters and maps.

I'm starting to get the word about the mod, in hopes people get excited about the upcoming release, and answer any questions that might come up about it. I'm also looking for people who might be interested in playtesting and/or mapping for it, especially as we get closer to v0.2.

The new CPQ site can be found here:

I've also just released a preview video that demonstrates some basic CPQ triggers, and also previews the recently implemented numerical readout feature. That can be found here:

Here's to a new layer of map logic design!
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