this contains just a bsp file. I haven't tried it yet, but seems like we aren't going to get the new music or "new graphical interface" from just a bsp file.
In the complete version , will have music and much more.
Yamagi should also be ok as a port? It's quite vanilla-like after all.
Reposting From A News Submision:
Quake 4 In Quake 2 Dispersal Facilities Mission 15
Posted by bpulido21 on 2022/01/15 21:57:43
Dispersal facilities mission 15, quake 4 in quake 2 demo map.
Download map here: https://www.moddb.com/mods/quake-4-in-quake-2/downloads/dispersal-facilities-mission-15
Here is another of the best maps I have made from Quake 4 in Quake 2,
so that you can enjoy a little of the work I have done and give me your opinion.
Extract the .bsp file to you baseq2/maps directory and load the map by console
Write 'map dispersal' and enjoy!
KMQUAKE2 OR QUAKE 2 3.24 is Recommended
Remember you can request the first unit on my web:
If you release more parts of this mod, you can just post the new info in the existing thread.
From A Rejected News Post
Quake 4 In Quake 2 Mission 27 Processing Security Tower Test Gameplay
Posted by bpulido21 on 2022/01/17 14:30:55
A test gameplay of the mission 27 Processing security tower, Quake 4 in Quake 2 gamepack, give me your opinion.
Doesn't Look Like A Bad Mod.
However, for something with "Quake 4" in its title, I'm afraid I don't see much resemblance to Q4, visually or gameplay-wise, besides the use of Strogg. The similarity to Q4 seems too subtle. And I take it there are no Harvesters, Hovertanks, driveable Combat Walkers, failed Strogg rejects, coffins with teleporting Iron Maidens in them, etc?
For the Tactical Strogg, I suppose you could use Quake 2's "cyborg" player models, since the Tacticals were supposed to be Stroggified marines.
But I would think that this mod should at least have SOME of the elements of Q4 which weren't in Q2, so that it will seem more like "Quake 4 in Quake 2." Just my two cents.