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Quetoo, A Love Letter To The QUAKE Series, Released After 19 Years
Quetoo development officially began in January 2007. But really, Quetoo was born out of a dorm room in the late 1990s — a time when Quake wasn’t just a game, it was an obsession. In the early 2000’s, the open source release of the Quake engine taught a generation how to write code, how to build maps and map compilers, how renderers worked, and how to think in 3D. For many, us included, Quake was a doorway to lifelong friendships and careers in software development or game design.

Decades later, Quetoo is our counterpoint to the modern arena shooter. Quetoo’s gameplay is not mathematically balanced. The arenas are not starkly lit techno-voids, and when you blow your buddies up, their giblets bounce off of jump pads and fly through teleporters. Quetoo exists to make Quake fun again.

Full release announcement, trailer, screenshots, downloads and more available here:

https://quetoo.org/news/quetoo-is-here/
Outstanding 
I wasn't expecting this, but after just recently getting into Quake 3 again, this is right down my alley.

Fingers crossed the community is adopting this one fast and we get a lot of maps for it! 
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