Slip & Frag, the sourceport of Quake for VR and desktop PCs, has been updated to version 1.1.35 .
Primarily a maintenance release, it however contains a couple of fixes that improve stability and performance significantly in the VR versions:
* Lightmaps are now generated directly on the renderer component of the app, skipping long data transfers from the core engine, thus reducing memory usage and improving performance;
* Alias & viewmodels are now pre-sorted before sending them to the GPU, minimizing the amount of draw calls sent to it, also improving performance.
Also, a few fixes were included (including one with entities that do not have a null terminator in its name, which crashed the app in at least one map).
Go get your update at SideQuest ( https://sidequestvr.com/app/28180/slip-frag ) or jump directly to GitHub ( https://github.com/Izhido/SlipNFrag/releases ) and start playing! Remember, any feedback (good or bad) is welcome - just file an Issue in GitHub, participate on Discussions in there, or even post a review in SideQuest. |