
Re: Slip & Frag 1.1.35
#2 posted by
eko_nas37 on 2026/11/06 17:45:41
Sorry, my first post got cut off. I wanted to say that moving the lightmaps into the renderer component is a neat change. I mostly play Quake on a flat screen, so I am curious whether pre-sorting the alias and viewmodels also helps older desktop GPUs, or if the gain is mainly in the VR builds where the draw call count hurts most.
#3 posted by
eko_nas37 on 2026/11/09 09:15:51
Thanks for the details. Draw calls are usually what bites first on my older desktop card, so I am curious whether the pre-sorting also cuts down state changes or only the number of calls.