Giovanni Battista Piranesi
"Top 100 3D Renders from the Internet's Largest CG Challenge"
It was a contest to create a 3D clip based on a simple animation as a starting point. These were the top entries. It's pretty cool, lots of neat sci fi and fantasy environments and characters on display.
A lot of those were pretty incredible. The toothpaste one had me cracking up. I loved the ones with enormous backgrounds and monsters. I wish that more games incorporated that sense of scale.
Hit F11 To See This In It's Full Glory
That is kinda neat.... but also gives me an idea for a game. Imagine each of those nested pictures as a "locations" in a point-and-click adventure game, and the only way to travel between "locations" is to zoom in or out to the next one.
Nice concept, I'd play the hell out of that!
And Sed Died..,
First "Atlantis" games had this concept.
I think I avoided Atlantis because it looked a bit too much like Myst, which bored the hell out of me in the 90's. I'd love to see the concept used in more of a LucasArts/Sierra style adventure though.
Inside A Cello
This is everything a Quake map should be:
- unsettling/unfamiliar location
- strong use of light and shadow
Spotted On Discord:
Space Ship Concepts
This artist draws lots of spaceships, mostly in the "star wars meets robotech" style. Also has some funny ones where it's just a household object (like a potato peeler) redrawn as a spaceship.